Move gradients into backgrounds
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@@ -140,6 +140,8 @@ typedef struct Border {
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int mask;
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} Border;
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typedef enum MouseState { MOUSE_NORMAL = 0, MOUSE_OVER = 1, MOUSE_DOWN = 2, MOUSE_STATE_COUNT } MouseState;
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typedef struct Background {
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// Normal state
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Color fill_color;
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@@ -150,6 +152,8 @@ typedef struct Background {
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// On mouse press
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Color fill_color_pressed;
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Color border_color_pressed;
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// Each list element is a pointer to a GradientClass (list can be empty), no ownership
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GList *gradients[MOUSE_STATE_COUNT];
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} Background;
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typedef enum Layout {
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@@ -163,8 +167,6 @@ typedef enum Alignment {
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ALIGN_RIGHT = 2,
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} Alignment;
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typedef enum MouseState { MOUSE_NORMAL = 0, MOUSE_OVER = 1, MOUSE_DOWN = 2, MOUSE_STATE_COUNT } MouseState;
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struct Panel;
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typedef struct Area {
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@@ -174,10 +176,8 @@ typedef struct Area {
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int width, height;
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int old_width, old_height;
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Background *bg;
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// Each element is a pointer to a GradientClass (list can be empty), no ownership
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GList *gradients;
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// Each element is a GradientInstance attached to this Area (list can be empty)
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GList *gradient_instances;
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GList *gradient_instances_by_state[MOUSE_STATE_COUNT];
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// Each element is a GradientInstance that depends on this Area's geometry (position or size)
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GList *dependent_gradients;
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// List of children, each one a pointer to Area
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@@ -244,6 +244,7 @@ typedef struct Area {
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// Initializes the Background member to default values.
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void init_background(Background *bg);
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void cleanup_background(Background *bg);
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// Layout
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