order of panel items : position of each object is update by layering engine (area)
git-svn-id: http://tint2.googlecode.com/svn/trunk@547 121b4492-b84c-0410-8b4c-0d4edfb3f3cc
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@@ -89,9 +89,9 @@ typedef struct {
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} Area;
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void rendering(void *panel);
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void size_by_content (Area *a);
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void size_by_layout (Area *a);
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void size_by_layout (Area *a, int pos, int level);
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// draw background and foreground
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void refresh (Area *a);
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