order of panel items : position of each object is update by layering engine (area)

git-svn-id: http://tint2.googlecode.com/svn/trunk@547 121b4492-b84c-0410-8b4c-0d4edfb3f3cc
This commit is contained in:
thilor77
2010-09-18 10:41:34 +00:00
parent 438dbfed02
commit 52eb843047
9 changed files with 116 additions and 126 deletions

View File

@@ -223,7 +223,7 @@ int resize_launcher(void *obj)
launcher->area.width = (2 * launcher->area.bg->border.width) + (2 * launcher->area.paddingxlr) + (icon_size * icons_per_row) + ((icons_per_row-1) * launcher->area.paddingx);
}
launcher->area.posx = panel->area.bg->border.width + panel->area.paddingxlr;
// launcher->area.posx = panel->area.bg->border.width + panel->area.paddingxlr;
launcher->area.posy = panel->area.bg->border.width;
}
else {
@@ -238,7 +238,7 @@ int resize_launcher(void *obj)
}
launcher->area.posx = panel->area.bg->border.width;
launcher->area.posy = panel->area.height - panel->area.bg->border.width - panel->area.paddingxlr - launcher->area.height;
// launcher->area.posy = panel->area.height - panel->area.bg->border.width - panel->area.paddingxlr - launcher->area.height;
}
int i, posx, posy;