*fix* finish dnd problems and autohide
git-svn-id: http://tint2.googlecode.com/svn/trunk@514 121b4492-b84c-0410-8b4c-0d4edfb3f3cc
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@@ -708,6 +708,7 @@ int main (int argc, char *argv[])
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Panel *panel;
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GSList *it;
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struct timeval* timeout;
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int hidden_dnd = 0;
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start:
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init (argc, argv);
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@@ -791,11 +792,17 @@ start:
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else if (e.type == LeaveNotify)
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autohide_trigger_hide(panel);
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if (panel->is_hidden) {
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if (e.type == ClientMessage && e.xclient.message_type == server.atom.XdndPosition)
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if (e.type == ClientMessage && e.xclient.message_type == server.atom.XdndPosition) {
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hidden_dnd = 1;
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autohide_show(panel);
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}
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else
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continue; // discard further processing of this event because the panel is not visible yet
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}
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else if (hidden_dnd && e.type == ClientMessage && e.xclient.message_type == server.atom.XdndLeave) {
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hidden_dnd = 0;
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autohide_hide(panel);
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}
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}
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switch (e.type) {
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