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README.md
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README.md
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### Picom config for Mabox Jaskier release
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Based/inspired by [mabox_jgpicom](https://gitlab.com/muzlabz/mabox_jgpicom)
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Work in progress
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290
configs/mabox-jaskier.conf
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configs/mabox-jaskier.conf
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#################################
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# Shadows #
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# Can be set per-window using rules.
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#
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# Default: false
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shadow = true;
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# The blur radius for shadows, in pixels.
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#
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# Default: 12
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shadow-radius = 8;
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# The opacity of shadows.
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#
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# Range: 0.0 - 1.0
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# Default: 0.75
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shadow-opacity = 1.0;
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# The left offset for shadows, in pixels.
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#
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# Default: -15
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shadow-offset-x = -8;
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# The top offset for shadows, in pixels.
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#
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# Default: -15
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shadow-offset-y = -8;
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# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
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#
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# Default: #000000
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shadow-color = "#000000"
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# Crop shadow of a window fully on a particular monitor to that monitor. This is
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# currently implemented using the X RandR extension.
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#
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# Default: false
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# crop-shadow-to-monitor = false
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#################################
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# Fading #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used. Can be set per-window using rules.
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#
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# Default: false
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fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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# Do not fade on window open/close.
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# no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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#################################
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# Transparency / Opacity #
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#################################
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# Opacity of window titlebars and borders.
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#
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# Range: 0.1 - 1.0
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# Default: 1.0 (disabled)
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frame-opacity = 1.0;
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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#
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# Default: false
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inactive-dim-fixed = true;
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#################################
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# Corners #
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#################################
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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#
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# Default: 0 (disabled)
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corner-radius = 6;
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#################################
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# Blur #
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#################################
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# Parameters for background blurring, see BLUR section in the man page for more information.
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blur-method = "dual_kawase"
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blur-size = 12;
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#
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# blur-deviation = false
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#
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blur-strength = 6;
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# Blur background of semi-transparent / ARGB windows.
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# Can be set per-window using rules.
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#
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# Default: false
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# blur-background = true
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# Blur background of windows when the window frame is not opaque.
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# Implies:
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# blur-background
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#
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# Default: false
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# blur-background-frame = false
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# Use fixed blur strength rather than adjusting according to window opacity.
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#
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# Default: false
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# blur-background-fixed = false
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# Specify the blur convolution kernel, with the following format:
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# example:
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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# Can also be a pre-defined kernel, see the man page.
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#
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# Default: ""
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blur-kern = "3x3box";
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#################################
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# General Settings #
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#################################
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# Enable remote control via D-Bus. See the man page for more details.
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#
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# Default: false
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# dbus = true
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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# Specify the backend to use: `xrender`, `glx`, or `egl`.
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#
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# Default: "xrender"
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backend = "glx"
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but may cause performance
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# degradation. Only works with OpenGL.
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dithered-present = false;
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# Enable/disable VSync.
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#
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# Default: false
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vsync = true;
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# Has nothing to do with `corner-radius`.
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#
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# Default: false
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detect-rounded-corners = true;
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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#
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# Default: false
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detect-client-opacity = true;
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate,
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# provided that the WM supports it.
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#
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# Default: false
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# use-ewmh-active-win = false
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows.
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#
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# Default: false
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# unredir-if-possible = false
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# Delay before unredirecting the window, in milliseconds.
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#
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# Default: 0.
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# unredir-if-possible-delay = 0
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# in the same group focused at the same time.
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#
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# Default: false
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detect-transient = true;
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. This usually means windows from the same application
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# will be considered focused or unfocused at the same time.
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# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
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#
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# Default: false
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# detect-client-leader = false
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# Use of damage information for rendering. This cause the only the part of the
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# screen that has actually changed to be redrawn, instead of the whole screen
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# every time. Should improve performance.
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#
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# Default: false
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use-damage = true;
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# Use X Sync fence to wait for the completion of rendering of other windows,
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# before using their content to render the current screen.
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#
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# Required for explicit sync drivers, such as nvidia.
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#
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# Default: false
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window
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# contents. Read the man page for a detailed explanation of the interface.
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#
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# Can be set per-window using rules.
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#
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# window-shader-fg = "default"
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# Force all windows to be painted with blending. Useful if you
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# have a `window-shader-fg` that could turn opaque pixels transparent.
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#
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# Default: false
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# force-win-blend = false
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# Do not use EWMH to detect fullscreen windows.
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# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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#
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# Default: false
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# no-ewmh-fullscreen = false
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# Dimming bright windows so their brightness doesn't exceed this set value.
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# Brightness of a window is estimated by averaging all pixels in the window,
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# so this could comes with a performance hit.
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# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled.
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#
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# Default: 1.0 (disabled)
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# max-brightness = 1.0
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# Make transparent windows clip other windows like non-transparent windows do,
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# instead of blending on top of them. e.g. placing a transparent window on top
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# of another window will cut a "hole" in that window, and show the desktop background
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# underneath.
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#
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# Default: false
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# transparent-clipping = false
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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# in increasing level of importance. Case insensitive.
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# If using the "TRACE" log level, it's better to log into a file
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# using *--log-file*, since it can generate a huge stream of logs.
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#
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# Default: "warn"
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# log-level = "warn";
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# Set the log file.
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# If *--log-file* is never specified, logs will be written to stderr.
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# Otherwise, logs will to written to the given file, though some of the early
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# logs might still be written to the stderr.
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# When setting this option from the config file, it is recommended to use an absolute path.
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#
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# log-file = "/path/to/your/log/file"
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# Write process ID to a file.
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# write-pid-path = "/path/to/your/log/file"
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# Rule-based per-window options.
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#
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# See WINDOW RULES section in the man page for how these work.
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@include "mabox-rules.conf";
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# `@include` directive can be used to include additional configuration files.
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# Relative paths are search either in the parent of this configuration file
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# (when the configuration is loaded through a symlink, the symlink will be
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# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`.
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#
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# @include "extra.conf"
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include/conky-nobg.conf
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include/conky-nobg.conf
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# CONKY with transparent background (no background) like: logo, polaroid conky
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# they need 'own_window_class'
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# opacity like 0.2 - 0.3 might create interesting effect :)
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match = "class_g = 'Conky-nobg'";
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blur-background = false;
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corner-radius = 0;
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opacity = 1.0;
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dim = 0.0;
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shadow = false;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "disappear";
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duration = 1.0;
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},
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{
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triggers = ["open", "show"];
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preset = "appear";
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duration = 1.0;
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},
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)
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include/conky.conf
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include/conky.conf
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# Conky (normal conkies - not always transparent)
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match = "class_g = 'Conky'";
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blur-background = true;
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corner-radius = 6;
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opacity = 0.75;
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dim = 0.0;
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shadow = true;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "fly-out";
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direction = "up";
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duration = 1.0;
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},
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{
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triggers = ["open", "show"];
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preset = "fly-in";
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delay = 3;
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direction = "up";
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duration = 1.0;
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},
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)
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include/jgmenu.conf
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include/jgmenu.conf
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# JGMENU opacity and corner radius is controlled by jgmenu itself
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# Maybe split animations to separate files?
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match = "name = 'jgmenu'";
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blur-background = true;
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opacity = 1.0;
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corner-radius = 2;
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dim = 0.0;
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shadow = true;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "fly-out";
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direction = "up";
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duration = 0.6;
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scale = 0.8;
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},
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{
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triggers = ["open", "show"];
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preset = "appear";
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duration = 0.2;
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scale = 0.6;
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}
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)
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131
include/mabox-animations.conf
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131
include/mabox-animations.conf
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# ███╗ ███╗ █████╗ ██████╗ ██████╗ ██╗ ██╗ ██████╗ ██╗ ██████╗ ██████╗ ███╗ ███╗
|
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# ████╗ ████║██╔══██╗██╔══██╗██╔═══██╗╚██╗██╔╝ ██╔══██╗██║██╔════╝██╔═══██╗████╗ ████║
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||||
# ██╔████╔██║███████║██████╔╝██║ ██║ ╚███╔╝ ██████╔╝██║██║ ██║ ██║██╔████╔██║
|
||||
# ██║╚██╔╝██║██╔══██║██╔══██╗██║ ██║ ██╔██╗ ██╔═══╝ ██║██║ ██║ ██║██║╚██╔╝██║
|
||||
# ██║ ╚═╝ ██║██║ ██║██████╔╝╚██████╔╝██╔╝ ██╗ ██║ ██║╚██████╗╚██████╔╝██║ ╚═╝ ██║
|
||||
# ╚═╝ ╚═╝╚═╝ ╚═╝╚═════╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝
|
||||
|
||||
# █████╗ ███╗ ██╗██╗███╗ ███╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
|
||||
# ██╔══██╗████╗ ██║██║████╗ ████║██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
|
||||
# ███████║██╔██╗ ██║██║██╔████╔██║███████║ ██║ ██║██║ ██║██╔██╗ ██║
|
||||
# ██╔══██║██║╚██╗██║██║██║╚██╔╝██║██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
|
||||
# ██║ ██║██║ ╚████║██║██║ ╚═╝ ██║██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
|
||||
# ╚═╝ ╚═╝╚═╝ ╚═══╝╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
|
||||
|
||||
# Animations for NORMAL windows.
|
||||
{
|
||||
match = "window_type = 'normal'";
|
||||
animations = (
|
||||
{
|
||||
triggers = ["close"];
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||||
#preset = "slide-out";
|
||||
#direction = "up";
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||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.6;
|
||||
start = "window-raw-opacity-before";
|
||||
end = 0;
|
||||
};
|
||||
blur-opacity = "opacity";
|
||||
shadow-opacity = "opacity";
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||||
},
|
||||
{
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||||
triggers = ["hide"];
|
||||
preset = "disappear";
|
||||
direction = "up";
|
||||
duration = 0.4;
|
||||
},
|
||||
{
|
||||
triggers = ["open", "show"];
|
||||
opacity = {
|
||||
curve = "cubic-bezier(0,1,1,1)";
|
||||
duration = 0.6;
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||||
start = 0;
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
blur-opacity = "opacity";
|
||||
shadow-opacity = "opacity";
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||||
offset-x = "(1 - scale-x) / 2 * window-width";
|
||||
offset-y = "(1 - scale-y) / 2 * window-height";
|
||||
scale-x = {
|
||||
curve = "cubic-bezier(0,1.3,1,1)";
|
||||
duration = 0.5;
|
||||
start = 0.6;
|
||||
end = 1;
|
||||
};
|
||||
scale-y = "scale-x";
|
||||
shadow-scale-x = "scale-x";
|
||||
shadow-scale-y = "scale-y";
|
||||
shadow-offset-x = "offset-x";
|
||||
shadow-offset-y = "offset-y";
|
||||
},
|
||||
{
|
||||
triggers = ["geometry"]
|
||||
scale-x = {
|
||||
curve = "cubic-bezier(0,0,0,1.28)";
|
||||
duration = 0.3;
|
||||
start = "window-width-before / window-width";
|
||||
end = 1;
|
||||
}
|
||||
scale-y = {
|
||||
curve = "cubic-bezier(0,0,0,1.28)";
|
||||
duration = 0.3;
|
||||
start = "window-height-before / window-height";
|
||||
end = 1;
|
||||
}
|
||||
offset-x = {
|
||||
curve = "cubic-bezier(0,0,0,1.28)";
|
||||
duration = 0.3;
|
||||
start = "window-x-before - window-x";
|
||||
end = 0;
|
||||
}
|
||||
offset-y = {
|
||||
curve = "cubic-bezier(0,0,0,1.28)";
|
||||
duration = 0.3;
|
||||
start = "window-y-before - window-y";
|
||||
end = 0;
|
||||
}
|
||||
|
||||
shadow-scale-x = "scale-x";
|
||||
shadow-scale-y = "scale-y";
|
||||
shadow-offset-x = "offset-x";
|
||||
shadow-offset-y = "offset-y";
|
||||
}
|
||||
)
|
||||
},
|
||||
{
|
||||
match = "name = 'Quake Term'";
|
||||
corner-radius = 0;
|
||||
animations = (
|
||||
{
|
||||
triggers = ["close", "hide"];
|
||||
preset = "fly-out";
|
||||
direction = "up";
|
||||
duration = 0.2;
|
||||
},
|
||||
{
|
||||
triggers = ["open", "show"];
|
||||
preset = "fly-in";
|
||||
direction = "up";
|
||||
duration = 0.2;
|
||||
}
|
||||
)
|
||||
},
|
||||
{
|
||||
match = "name = 'Quake Radio'";
|
||||
animations = (
|
||||
{
|
||||
triggers = ["close", "hide"];
|
||||
preset = "fly-out";
|
||||
direction = "right";
|
||||
duration = 0.2;
|
||||
},
|
||||
{
|
||||
triggers = ["open", "show"];
|
||||
preset = "fly-in";
|
||||
direction = "right";
|
||||
duration = 0.2;
|
||||
}
|
||||
)
|
||||
},
|
||||
|
93
include/mabox-rules.conf
Normal file
93
include/mabox-rules.conf
Normal file
@ -0,0 +1,93 @@
|
||||
rules: (
|
||||
{ match = "fullscreen"; corner-radius = 0; dim = 0.0; shadow = false;},
|
||||
{
|
||||
@include "win-inactive.conf"
|
||||
},
|
||||
{
|
||||
match = "window_type = 'dropdown_menu'";
|
||||
blur-background = false;
|
||||
shadow = false;
|
||||
corner-radius = 0;
|
||||
opacity = 1.0;
|
||||
},
|
||||
|
||||
{
|
||||
match = "window_type = 'popup_menu'";
|
||||
blur-background = false;
|
||||
shadow = false;
|
||||
corner-radius = 0;
|
||||
opacity = 1.0;
|
||||
},
|
||||
|
||||
{
|
||||
match = "window_type = 'popup'";
|
||||
blur-background = false;
|
||||
shadow = false;
|
||||
corner-radius = 0;
|
||||
opacity = 1.0;
|
||||
},
|
||||
|
||||
{
|
||||
match = "window_type = 'dock'";
|
||||
shadow = false;
|
||||
corner-radius = 5;
|
||||
fade = true;
|
||||
},
|
||||
|
||||
{
|
||||
match = "window_type = 'tooltip'";
|
||||
shadow = false;
|
||||
corner-radius = 2;
|
||||
fade = false;
|
||||
opacity = 0.90;
|
||||
full-shadow = false;
|
||||
},
|
||||
|
||||
{
|
||||
match = "window_type = 'splash'";
|
||||
shadow = false;
|
||||
},
|
||||
|
||||
{
|
||||
match = "window_type = 'dialog'";
|
||||
shadow = false;
|
||||
},
|
||||
|
||||
{
|
||||
match = "window_type = 'menu'";
|
||||
blur-background = false;
|
||||
shadow = false;
|
||||
corner-radius = 0;
|
||||
opacity = 1.0;
|
||||
},
|
||||
|
||||
{
|
||||
# Mabox screenshot tool
|
||||
match = "class_g = 'slop'";
|
||||
opacity = 1;
|
||||
shadow = false;
|
||||
blur-background = false;
|
||||
corner-radius = 0;
|
||||
},
|
||||
{
|
||||
match = "name = 'cavatransparent' || name = 'vistransparent'";
|
||||
blur-background = false;
|
||||
shadow = false;
|
||||
},
|
||||
@include "mabox-animations.conf"
|
||||
{
|
||||
@include "jgmenu.conf"
|
||||
},
|
||||
{
|
||||
@include "tint2.conf"
|
||||
},
|
||||
{
|
||||
@include "conky.conf"
|
||||
},
|
||||
{
|
||||
@include "conky-nobg.conf"
|
||||
},
|
||||
{
|
||||
@include "notifications.conf"
|
||||
},
|
||||
)
|
19
include/notifications.conf
Normal file
19
include/notifications.conf
Normal file
@ -0,0 +1,19 @@
|
||||
# NOTIFICATIONS
|
||||
match = "name = 'xfce4-notifyd'"
|
||||
shadow = true;
|
||||
dim = 0.0;
|
||||
corner-radius = 2;
|
||||
animations = (
|
||||
{
|
||||
triggers = ["close", "hide"];
|
||||
preset = "fly-out";
|
||||
direction = "up";
|
||||
duration = 0.2;
|
||||
},
|
||||
{
|
||||
triggers = ["open", "show"];
|
||||
preset = "fly-in";
|
||||
direction = "right";
|
||||
duration = 0.2;
|
||||
}
|
||||
)
|
9
include/tint2.conf
Normal file
9
include/tint2.conf
Normal file
@ -0,0 +1,9 @@
|
||||
# TINT2 opacity, corner-radius is controlled by tint2 itself
|
||||
# but corner-radius might be handy here
|
||||
match = "name = 'tint2'";
|
||||
blur-background = true;
|
||||
corner-radius = 4;
|
||||
opacity = 0.8;
|
||||
dim = 0.0;
|
||||
shadow = true;
|
||||
|
7
include/win-inactive.conf
Normal file
7
include/win-inactive.conf
Normal file
@ -0,0 +1,7 @@
|
||||
# NORMAL unfocused (inactive) windows
|
||||
match = "!focused && window_type = 'normal'";
|
||||
blur-background = true;
|
||||
shadow = true;
|
||||
opacity = 0.75;
|
||||
dim = 0.1;
|
||||
|
Loading…
Reference in New Issue
Block a user