291 lines
8.3 KiB
Plaintext
291 lines
8.3 KiB
Plaintext
#################################
|
|
# Shadows #
|
|
#################################
|
|
|
|
# Enabled client-side shadows on windows. Note desktop windows
|
|
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
|
|
# unless explicitly requested using the wintypes option.
|
|
#
|
|
# Can be set per-window using rules.
|
|
#
|
|
# Default: false
|
|
shadow = true;
|
|
|
|
# The blur radius for shadows, in pixels.
|
|
#
|
|
# Default: 12
|
|
shadow-radius = 8;
|
|
|
|
# The opacity of shadows.
|
|
#
|
|
# Range: 0.0 - 1.0
|
|
# Default: 0.75
|
|
shadow-opacity = 1.0;
|
|
|
|
# The left offset for shadows, in pixels.
|
|
#
|
|
# Default: -15
|
|
shadow-offset-x = -8;
|
|
|
|
# The top offset for shadows, in pixels.
|
|
#
|
|
# Default: -15
|
|
shadow-offset-y = -8;
|
|
|
|
# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
|
|
#
|
|
# Default: #000000
|
|
shadow-color = "#000000"
|
|
|
|
# Crop shadow of a window fully on a particular monitor to that monitor. This is
|
|
# currently implemented using the X RandR extension.
|
|
#
|
|
# Default: false
|
|
# crop-shadow-to-monitor = false
|
|
|
|
|
|
#################################
|
|
# Fading #
|
|
#################################
|
|
|
|
# Fade windows in/out when opening/closing and when opacity changes,
|
|
# unless no-fading-openclose is used. Can be set per-window using rules.
|
|
#
|
|
# Default: false
|
|
fading = true;
|
|
|
|
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
|
|
fade-in-step = 0.03;
|
|
|
|
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
|
|
fade-out-step = 0.03;
|
|
|
|
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
|
|
# fade-delta = 10
|
|
|
|
# Do not fade on window open/close.
|
|
# no-fading-openclose = false
|
|
|
|
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
|
|
# no-fading-destroyed-argb = false
|
|
|
|
|
|
#################################
|
|
# Transparency / Opacity #
|
|
#################################
|
|
|
|
# Opacity of window titlebars and borders.
|
|
#
|
|
# Range: 0.1 - 1.0
|
|
# Default: 1.0 (disabled)
|
|
frame-opacity = 1.0;
|
|
# Use fixed inactive dim value, instead of adjusting according to window opacity.
|
|
#
|
|
# Default: false
|
|
inactive-dim-fixed = true;
|
|
|
|
#################################
|
|
# Corners #
|
|
#################################
|
|
|
|
# Sets the radius of rounded window corners. When > 0, the compositor will
|
|
# round the corners of windows. Does not interact well with
|
|
# `transparent-clipping`.
|
|
#
|
|
# Default: 0 (disabled)
|
|
corner-radius = 6;
|
|
|
|
#################################
|
|
# Blur #
|
|
#################################
|
|
|
|
# Parameters for background blurring, see BLUR section in the man page for more information.
|
|
blur-method = "dual_kawase"
|
|
blur-size = 12;
|
|
#
|
|
# blur-deviation = false
|
|
#
|
|
blur-strength = 6;
|
|
|
|
# Blur background of semi-transparent / ARGB windows.
|
|
# Can be set per-window using rules.
|
|
#
|
|
# Default: false
|
|
# blur-background = true
|
|
|
|
# Blur background of windows when the window frame is not opaque.
|
|
# Implies:
|
|
# blur-background
|
|
#
|
|
# Default: false
|
|
# blur-background-frame = false
|
|
|
|
# Use fixed blur strength rather than adjusting according to window opacity.
|
|
#
|
|
# Default: false
|
|
# blur-background-fixed = false
|
|
|
|
|
|
# Specify the blur convolution kernel, with the following format:
|
|
# example:
|
|
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
|
# Can also be a pre-defined kernel, see the man page.
|
|
#
|
|
# Default: ""
|
|
blur-kern = "3x3box";
|
|
|
|
#################################
|
|
# General Settings #
|
|
#################################
|
|
|
|
# Enable remote control via D-Bus. See the man page for more details.
|
|
#
|
|
# Default: false
|
|
# dbus = true
|
|
|
|
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
|
# daemon = false
|
|
|
|
# Specify the backend to use: `xrender`, `glx`, or `egl`.
|
|
#
|
|
# Default: "xrender"
|
|
backend = "glx"
|
|
|
|
# Use higher precision during rendering, and apply dither when presenting the
|
|
# rendered screen. Reduces banding artifacts, but may cause performance
|
|
# degradation. Only works with OpenGL.
|
|
dithered-present = false;
|
|
|
|
# Enable/disable VSync.
|
|
#
|
|
# Default: false
|
|
vsync = true;
|
|
|
|
# Try to detect windows with rounded corners and don't consider them
|
|
# shaped windows. The accuracy is not very high, unfortunately.
|
|
#
|
|
# Has nothing to do with `corner-radius`.
|
|
#
|
|
# Default: false
|
|
detect-rounded-corners = true;
|
|
|
|
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
|
|
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
|
|
#
|
|
# Default: false
|
|
detect-client-opacity = true;
|
|
|
|
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
|
# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate,
|
|
# provided that the WM supports it.
|
|
#
|
|
# Default: false
|
|
# use-ewmh-active-win = false
|
|
|
|
# Unredirect all windows if a full-screen opaque window is detected,
|
|
# to maximize performance for full-screen windows. Known to cause flickering
|
|
# when redirecting/unredirecting windows.
|
|
#
|
|
# Default: false
|
|
# unredir-if-possible = false
|
|
|
|
# Delay before unredirecting the window, in milliseconds.
|
|
#
|
|
# Default: 0.
|
|
# unredir-if-possible-delay = 0
|
|
|
|
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
|
# in the same group focused at the same time.
|
|
#
|
|
# Default: false
|
|
detect-transient = true;
|
|
|
|
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
|
# group focused at the same time. This usually means windows from the same application
|
|
# will be considered focused or unfocused at the same time.
|
|
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
|
|
#
|
|
# Default: false
|
|
# detect-client-leader = false
|
|
|
|
# Use of damage information for rendering. This cause the only the part of the
|
|
# screen that has actually changed to be redrawn, instead of the whole screen
|
|
# every time. Should improve performance.
|
|
#
|
|
# Default: false
|
|
use-damage = true;
|
|
|
|
# Use X Sync fence to wait for the completion of rendering of other windows,
|
|
# before using their content to render the current screen.
|
|
#
|
|
# Required for explicit sync drivers, such as nvidia.
|
|
#
|
|
# Default: false
|
|
# xrender-sync-fence = false
|
|
|
|
# GLX backend: Use specified GLSL fragment shader for rendering window
|
|
# contents. Read the man page for a detailed explanation of the interface.
|
|
#
|
|
# Can be set per-window using rules.
|
|
#
|
|
# window-shader-fg = "default"
|
|
|
|
# Force all windows to be painted with blending. Useful if you
|
|
# have a `window-shader-fg` that could turn opaque pixels transparent.
|
|
#
|
|
# Default: false
|
|
# force-win-blend = false
|
|
|
|
# Do not use EWMH to detect fullscreen windows.
|
|
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
|
#
|
|
# Default: false
|
|
# no-ewmh-fullscreen = false
|
|
|
|
# Dimming bright windows so their brightness doesn't exceed this set value.
|
|
# Brightness of a window is estimated by averaging all pixels in the window,
|
|
# so this could comes with a performance hit.
|
|
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled.
|
|
#
|
|
# Default: 1.0 (disabled)
|
|
# max-brightness = 1.0
|
|
|
|
# Make transparent windows clip other windows like non-transparent windows do,
|
|
# instead of blending on top of them. e.g. placing a transparent window on top
|
|
# of another window will cut a "hole" in that window, and show the desktop background
|
|
# underneath.
|
|
#
|
|
# Default: false
|
|
# transparent-clipping = false
|
|
|
|
# Set the log level. Possible values are:
|
|
# "trace", "debug", "info", "warn", "error"
|
|
# in increasing level of importance. Case insensitive.
|
|
# If using the "TRACE" log level, it's better to log into a file
|
|
# using *--log-file*, since it can generate a huge stream of logs.
|
|
#
|
|
# Default: "warn"
|
|
# log-level = "warn";
|
|
|
|
# Set the log file.
|
|
# If *--log-file* is never specified, logs will be written to stderr.
|
|
# Otherwise, logs will to written to the given file, though some of the early
|
|
# logs might still be written to the stderr.
|
|
# When setting this option from the config file, it is recommended to use an absolute path.
|
|
#
|
|
# log-file = "/path/to/your/log/file"
|
|
|
|
# Write process ID to a file.
|
|
# write-pid-path = "/path/to/your/log/file"
|
|
|
|
# Rule-based per-window options.
|
|
#
|
|
# See WINDOW RULES section in the man page for how these work.
|
|
@include "mabox-rules.conf";
|
|
# `@include` directive can be used to include additional configuration files.
|
|
# Relative paths are search either in the parent of this configuration file
|
|
# (when the configuration is loaded through a symlink, the symlink will be
|
|
# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`.
|
|
#
|
|
# @include "extra.conf"
|