calamares/src/libcalamares/GlobalStorage.h

168 lines
5.6 KiB
C++

/* === This file is part of Calamares - <https://calamares.io> ===
*
* SPDX-FileCopyrightText: 2014-2015 Teo Mrnjavac <teo@kde.org>
* SPDX-FileCopyrightText: 2017-2018 Adriaan de Groot <groot@kde.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*
* Calamares is Free Software: see the License-Identifier above.
*
*
*/
#ifndef CALAMARES_GLOBALSTORAGE_H
#define CALAMARES_GLOBALSTORAGE_H
#include <QMutex>
#include <QObject>
#include <QString>
#include <QVariantMap>
namespace Calamares
{
/** @brief Storage for data that passes between Calamares modules.
*
* The Global Storage is global to the Calamares JobQueue and
* everything that depends on that: all of its modules use the
* same instance of the JobQueue, and so of the Global Storage.
*
* GS is used to pass data between modules; there is only convention
* about what keys are used, and individual modules should document
* what they put in to GS or what they expect to find in it.
*
* GS behaves as a basic key-value store, with a QVariantMap behind
* it. Any QVariant can be put into the storage, and the signal
* changed() is emitted when any data is modified.
*
* In general, see QVariantMap (possibly after calling data()) for details.
*
* This class is thread-safe -- most accesses go through JobQueue, which
* handles threading itself, but because modules load in parallel and can
* have asynchronous tasks like GeoIP lookups, the storage itself also
* has locking. All methods are thread-safe, use data() to make a snapshot
* copy for use outside of the thread-safe API.
*/
class GlobalStorage : public QObject
{
Q_OBJECT
public:
/** @brief Create a GS object
*
* **Generally** there is only one GS object (hence, "global") which
* is owned by the JobQueue instance (which is a singleton). However,
* it is possible to create more GS objects.
*/
explicit GlobalStorage( QObject* parent = nullptr );
/** @brief Insert a key and value into the store
*
* The @p value is added to the store with key @p key. If @p key
* already exists in the store, its existing value is overwritten.
* The changed() signal is emitted regardless.
*/
void insert( const QString& key, const QVariant& value );
/** @brief Removes a key and its value
*
* The @p key is removed from the store. If the @p key does not
* exist, nothing happens. changed() is emitted regardless.
*
* @return the number of keys remaining
*/
int remove( const QString& key );
/** @brief dump keys and values to the debug log
*
* All the keys and their values are written to the debug log.
* See save() for caveats: this can leak sensitive information.
*/
void debugDump() const;
/** @brief write as JSON to the given filename
*
* The file named @p filename is overwritten with a JSON representation
* of the entire global storage (this may be structured, for instance
* if maps or lists have been inserted).
*
* No tidying, sanitization, or censoring is done -- for instance,
* the user module sets a slightly-obscured password in global storage,
* and this JSON file will contain that password in-the-only-slightly-
* obscured form.
*/
bool saveJson( const QString& filename ) const;
/** @brief Adds the keys from the given JSON file
*
* No tidying, sanitization, or censoring is done.
* The JSON file is read and each key is added as a value to
* the global storage. The storage is not cleared first: existing
* keys will remain; keys that also occur in the JSON file are overwritten.
*/
bool loadJson( const QString& filename );
/** @brief write as YAML to the given filename
*
* See also save(), above.
*/
bool saveYaml( const QString& filename ) const;
/** @brief reads settings from the given filename
*
* See also load(), above.
*/
bool loadYaml( const QString& filename );
/** @brief Make a complete copy of the data
*
* Provides a snapshot of the data at a given time.
*/
QVariantMap data() const { return m; }
public Q_SLOTS:
/** @brief Does the store contain the given key?
*
* This can distinguish an explicitly-inserted QVariant() from
* a no-value-exists QVariant. See value() for details.
*/
bool contains( const QString& key ) const;
/** @brief The number of keys in the store
*
* This should be unsigned, but the underlying QMap uses signed as well.
* Equal to keys().length(), in theory.
*/
int count() const;
/** @brief The keys in the store
*
* This makes a copy of all the keys currently in the store, which
* could be used for iterating over all the values in the store.
*/
QStringList keys() const;
/** @brief Gets a value from the store
*
* If a value has been previously inserted, returns that value.
* If @p key does not exist in the store, returns a QVariant()
* (an invalid QVariant, which boolean-converts to false). Since
* QVariant() van also be inserted explicitly, use contains()
* to check for the presence of a key if you need that.
*/
QVariant value( const QString& key ) const;
signals:
/** @brief Emitted any time the store changes
*
* Also emitted sometimes when the store does not change, e.g.
* when removing a non-existent key or inserting a value that
* is already present.
*/
void changed();
private:
class ReadLock;
class WriteLock;
QVariantMap m;
mutable QMutex m_mutex;
};
} // namespace Calamares
#endif // CALAMARES_GLOBALSTORAGE_H