168 lines
5.6 KiB
C++
168 lines
5.6 KiB
C++
/* === This file is part of Calamares - <https://calamares.io> ===
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*
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* SPDX-FileCopyrightText: 2014-2015 Teo Mrnjavac <teo@kde.org>
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* SPDX-FileCopyrightText: 2017-2018 Adriaan de Groot <groot@kde.org>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*
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* Calamares is Free Software: see the License-Identifier above.
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*
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*
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*/
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#ifndef CALAMARES_GLOBALSTORAGE_H
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#define CALAMARES_GLOBALSTORAGE_H
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#include <QMutex>
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#include <QObject>
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#include <QString>
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#include <QVariantMap>
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namespace Calamares
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{
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/** @brief Storage for data that passes between Calamares modules.
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*
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* The Global Storage is global to the Calamares JobQueue and
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* everything that depends on that: all of its modules use the
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* same instance of the JobQueue, and so of the Global Storage.
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*
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* GS is used to pass data between modules; there is only convention
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* about what keys are used, and individual modules should document
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* what they put in to GS or what they expect to find in it.
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*
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* GS behaves as a basic key-value store, with a QVariantMap behind
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* it. Any QVariant can be put into the storage, and the signal
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* changed() is emitted when any data is modified.
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*
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* In general, see QVariantMap (possibly after calling data()) for details.
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*
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* This class is thread-safe -- most accesses go through JobQueue, which
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* handles threading itself, but because modules load in parallel and can
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* have asynchronous tasks like GeoIP lookups, the storage itself also
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* has locking. All methods are thread-safe, use data() to make a snapshot
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* copy for use outside of the thread-safe API.
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*/
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class GlobalStorage : public QObject
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{
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Q_OBJECT
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public:
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/** @brief Create a GS object
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*
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* **Generally** there is only one GS object (hence, "global") which
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* is owned by the JobQueue instance (which is a singleton). However,
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* it is possible to create more GS objects.
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*/
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explicit GlobalStorage( QObject* parent = nullptr );
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/** @brief Insert a key and value into the store
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*
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* The @p value is added to the store with key @p key. If @p key
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* already exists in the store, its existing value is overwritten.
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* The changed() signal is emitted regardless.
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*/
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void insert( const QString& key, const QVariant& value );
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/** @brief Removes a key and its value
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*
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* The @p key is removed from the store. If the @p key does not
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* exist, nothing happens. changed() is emitted regardless.
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*
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* @return the number of keys remaining
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*/
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int remove( const QString& key );
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/** @brief dump keys and values to the debug log
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*
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* All the keys and their values are written to the debug log.
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* See save() for caveats: this can leak sensitive information.
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*/
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void debugDump() const;
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/** @brief write as JSON to the given filename
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*
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* The file named @p filename is overwritten with a JSON representation
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* of the entire global storage (this may be structured, for instance
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* if maps or lists have been inserted).
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*
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* No tidying, sanitization, or censoring is done -- for instance,
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* the user module sets a slightly-obscured password in global storage,
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* and this JSON file will contain that password in-the-only-slightly-
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* obscured form.
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*/
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bool saveJson( const QString& filename ) const;
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/** @brief Adds the keys from the given JSON file
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*
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* No tidying, sanitization, or censoring is done.
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* The JSON file is read and each key is added as a value to
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* the global storage. The storage is not cleared first: existing
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* keys will remain; keys that also occur in the JSON file are overwritten.
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*/
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bool loadJson( const QString& filename );
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/** @brief write as YAML to the given filename
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*
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* See also save(), above.
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*/
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bool saveYaml( const QString& filename ) const;
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/** @brief reads settings from the given filename
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*
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* See also load(), above.
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*/
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bool loadYaml( const QString& filename );
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/** @brief Make a complete copy of the data
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*
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* Provides a snapshot of the data at a given time.
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*/
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QVariantMap data() const { return m; }
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public Q_SLOTS:
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/** @brief Does the store contain the given key?
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*
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* This can distinguish an explicitly-inserted QVariant() from
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* a no-value-exists QVariant. See value() for details.
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*/
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bool contains( const QString& key ) const;
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/** @brief The number of keys in the store
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*
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* This should be unsigned, but the underlying QMap uses signed as well.
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* Equal to keys().length(), in theory.
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*/
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int count() const;
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/** @brief The keys in the store
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*
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* This makes a copy of all the keys currently in the store, which
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* could be used for iterating over all the values in the store.
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*/
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QStringList keys() const;
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/** @brief Gets a value from the store
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*
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* If a value has been previously inserted, returns that value.
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* If @p key does not exist in the store, returns a QVariant()
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* (an invalid QVariant, which boolean-converts to false). Since
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* QVariant() van also be inserted explicitly, use contains()
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* to check for the presence of a key if you need that.
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*/
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QVariant value( const QString& key ) const;
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signals:
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/** @brief Emitted any time the store changes
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*
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* Also emitted sometimes when the store does not change, e.g.
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* when removing a non-existent key or inserting a value that
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* is already present.
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*/
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void changed();
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private:
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class ReadLock;
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class WriteLock;
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QVariantMap m;
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mutable QMutex m_mutex;
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};
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} // namespace Calamares
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#endif // CALAMARES_GLOBALSTORAGE_H
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