The (renamed) class TranslatableString keeps a key value (e.g. New_York) and a human-readable version around; the human-readable one is passed through QObject::tr() for translation on-the-fly.
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
/* === This file is part of Calamares - <https://github.com/calamares> ===
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*
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* SPDX-FileCopyrightText: 2019 Adriaan de Groot <groot@kde.org>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*
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* Calamares is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Calamares is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LOCALE_TRANSLATABLESTRING_H
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#define LOCALE_TRANSLATABLESTRING_H
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#include <QString>
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namespace CalamaresUtils
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{
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namespace Locale
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{
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/** @brief A pair of strings, one human-readable, one a key
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*
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* Given an identifier-like string (e.g. "New_York"), makes
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* a human-readable version of that and keeps a copy of the
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* identifier itself.
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*
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* This explicitly uses const char* instead of just being
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* QPair<QString, QString> because the human-readable part
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* may need to be translated through tr(), and that takes a char*
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* C-style strings.
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*/
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class TranslatableString
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{
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public:
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/// @brief An empty pair
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TranslatableString() {}
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/// @brief Given an identifier, create the pair
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explicit TranslatableString( const char* s1 );
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explicit TranslatableString( const QString& s );
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TranslatableString( TranslatableString&& t );
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TranslatableString( const TranslatableString& );
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virtual ~TranslatableString();
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/// @brief Give the localized human-readable form
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virtual QString tr() const = 0;
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QString key() const { return m_key; }
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bool operator==( const TranslatableString& other ) const { return m_key == other.m_key; }
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bool operator<( const TranslatableString& other ) const { return m_key < other.m_key; }
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protected:
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char* m_human = nullptr;
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QString m_key;
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};
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} // namespace Locale
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} // namespace CalamaresUtils
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#endif
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