Branding SVGs were rendering at 1x on Wayland and then scaling up to the
display DPI, which looks ugly. To get this to work properly we need to
explicitly multiply the devicePixelRatio into the dimensions that
QPixmaps render at, since QPixmap is DPI-unaware.
This probably only takes care of a subset of the problem codepaths, but
at least it makes the sidebar logo and welcome screen work properly.
Signed-off-by: Hector Martin <marcan@marcan.st>
- Use just type and url, since port can be specified in
a URL. Note that we only use host and port, not the
scheme (or the path, for that matter).
- Factor out understanding the *uploadServer* key to a function.
- point to main Calamares site in the 'part of' headers instead
of to github (this is the "this file is part of Calamares"
opening line for most files).
- remove boilerplate from all source files, CMake modules and completions,
this is the 3-paragraph summary of the GPL-3.0-or-later, which has
a meaning entirely covered by the SPDX tag.
- CC0-1.0 for the uninteresting version-headers
- GPL-3.0-or-later for the services
- add SPDX identifiers to Calamares C++ libraries and application sources
- add SPDX identifiers to Calamares QML (panels and slideshow)
- the `qmldir` is a list of names of things in the directory,
so CC0-1.0 it as "uninteresting"
- QRC files are lists of names of things in the directory,
so CC0-1.0 them as well
- This code has existed for a long time but never stored anything
to the Branding object, and the most literal slideshow (just some
images) was not implemented.
- This is a good example of being overly clever in C++
- the whole API with an enum requesting a specific string is a bit weird,
although it makes sense from the 'might need more strings specified'
point of view.
- Introduce an enum for panel-side
- Expose this to QML -- I can imagine that QML panels need to know
which side of the Calamares window they're on.
- Refactor loading the setting into a method that handles both
flavor and side
- Different libraries should have different EXPORTs, so that
you can IMPORT one while building the other. Reported (and
kindly explained) by Kevin Kofler.
- Stick to one header file, though.
While here, update copyright on file.
- The scattering of DLL export macro's is kind of useless;
there are several headers, and then the export macro isn't
even applied consistently. Just drop the one for UI exports,
which was only used in libcalamaresui.
- Using Branding::ImageEntry, when ImageEntry is an enum class
defined *in* Branding, is superfluous, and it also confuses
moc; the enum type isn't recognized from QML.
- From the debug-window, clicking *reload stylesheet* does just
that, and applies the new stylesheet to the Calamares window.
- Remove stylesheet caching from the Branding class; we only
need the sheet once (on Calamares startup) or when updating
the stylesheet, which is seldom-enough that we don't need
to keep an extra copy around.
- To use, start Calamares, open the debug window, open stylesheet.qss
in an editor. Make changes, save, then click *reload stylesheet*.
SEE #1149
- This small header file contained a few unrelated typedefs.
Move those typedefs to the classes they relate to. This
**does** mean that some consumers need to #include something
else instead.
- Use type names more consistently.
Editorial: why are **pages** responsible for creating the jobs?