Branding: document how to translate branding
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@ -7,11 +7,14 @@ file, containing brand-specific strings in a key-value structure, plus
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brand-specific images or QML. Such a subdirectory, when placed here, is
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automatically picked up by CMake and made available to Calamares.
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## Translations
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QML files in a branding component can be translated. Translations should
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be placed in a subdirectory `lang/` of the branding component directory.
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Qt translation files are supported (`.ts` sources which get compiled into
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`.qm`). Inside the `lang` subdirectory all translation files must be named
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according to the scheme `calamares-<component name>_<language>.qm`.
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according to the scheme `calamares-<component name>_<language>.ts`.
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Text in your `show.qml` (or whatever *slideshow* is set to in the descriptor
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file) should be enclosed in this form for translations
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@ -30,14 +33,11 @@ There are two examples of branding content:
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slides of text and a single image. No translations are provided.
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- `fancy/` uses translations and offers navigation arrows. These are
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provided by the standard Calamares QML classes.
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- `samegame/` is a similarly simple branding setup for Generic Linux,
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but instead of a slideshow, it lets the user play Same Game (clicking
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colored balls) during the installation. The game is taken from the
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QML examples provided by the Qt Company.
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Since the slideshow can be **any** QML, it is limited only by your designers
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imagination and your QML experience. For straightforward presentations,
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see the documentation below.
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see the documentation below. There are more examples in the *calamares-branding*
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repository.
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## Presentation
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@ -63,7 +63,7 @@ After the *id*, set properties of the presentation as a whole. These include:
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true) enable different ways to navigate the slideshow.
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- *titleColor*, *textColor* change the look of the presentation.
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- *fontFamily*, *codeFontFamily* change the look of text in the presentation.
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After setting properties, you can add elements to the presentation.
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Generally, you will add a few presentation-level elements first,
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then slides.
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@ -73,13 +73,13 @@ then slides.
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kinds of navigation when visible navigation is used.
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- To indicate where the user is, add an element of class *SlideCounter*.
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This indicates in "n / total" form where the user is in the slideshow.
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- To automatically advance the presentation (for a fully passive slideshow),
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- To automatically advance the presentation (for a fully passive slideshow),
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add a timer that calls the `goToNextSlide()` function of the presentation.
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See the `default/` example -- remember to start the timer when the
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See the `default/` example -- remember to start the timer when the
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presentation is completely loaded.
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After setting the presentation elements, add one or more Slide elements.
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The presentation framework will make a slideshow out of the Slide
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The presentation framework will make a slideshow out of the Slide
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elements, displaying only one at a time. Each slide is an element in itself,
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so you can put whatever visual elements you like in the slide. They have
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standard properties for a boring "static text" slideshow, though:
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@ -88,7 +88,7 @@ standard properties for a boring "static text" slideshow, though:
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- *writeInText* is displayed by "writing it in" to the slide,
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one letter at a time.
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- *content* is a list of things which are displayed as a bulleted list.
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The presentation classes can be used to produce a fairly dry slideshow
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for the installation process; it is recommended to experiment with the
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visual effects and classes available in QtQuick.
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