[libcalamaresui] Set button texts always
- if the welcome module wasn't loaded (or loading otherwise failed) then no text was set, leading to confusing screens with buttons with icons but no label.
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@ -86,9 +86,11 @@ setButtonIcon( QPushButton* button, const QString& name )
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* to worry about as well as state.
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*/
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static inline QPushButton*
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makeButton( QWidget* parent, const QString& name )
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makeButton( QWidget* parent, const QString& name, const QString& label )
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{
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QPushButton* button = new QPushButton( parent );
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button->setObjectName( name );
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button->setText( label );
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setButtonIcon( button, name );
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return button;
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}
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@ -108,9 +110,9 @@ ViewManager::ViewManager( QObject* parent )
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mainLayout->addWidget( m_stack );
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// Create buttons and sets an initial icon; the icons may change
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m_back = makeButton( m_widget, "go-previous" );
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m_next = makeButton( m_widget, "go-next" );
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m_quit = makeButton( m_widget, "dialog-cancel" );
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m_back = makeButton( m_widget, QStringLiteral( "go-previous" ), tr( "&Back" ) );
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m_next = makeButton( m_widget, QStringLiteral( "go-next" ), tr( "&Next" ) );
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m_quit = makeButton( m_widget, QStringLiteral( "dialog-cancel" ), tr( "&Cancel" ) );
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CALAMARES_RETRANSLATE_SLOT( &ViewManager::updateButtonLabels )
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