Fix pep8 whining in module dummypythonqt
added myself to copyright
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@ -4,6 +4,7 @@
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# === This file is part of Calamares - <http://github.com/calamares> ===
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#
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# Copyright 2016-2017, Teo Mrnjavac <teo@kde.org>
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# Copyright 2017, Alf Gaida <agaida@siduction.org>
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#
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# Calamares is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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@ -54,10 +55,13 @@ _ = gettext.gettext
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# exposed as a single QWidget, returned by the widget function.
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#
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# For convenience, both C++ and PythonQt ViewSteps are considered to be
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# implementations of ViewStep.h. Additionally, the Calamares PythonQt API allows
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# Python developers to keep their identifiers more Pythonic on the Python side.
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# Thus, all of the following are considered valid method identifiers in a
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# ViewStep implementation: isNextEnabled, isnextenabled, is_next_enabled.
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# implementations of ViewStep.h. Additionally, the Calamares PythonQt API
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# allows Python developers to keep their identifiers more Pythonic on the
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# Python side. Thus, all of the following are considered valid method
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# identifiers in a ViewStep implementation: isNextEnabled, isnextenabled,
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# is_next_enabled.
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@calamares_module
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class DummyPythonQtViewStep:
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def __init__(self):
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@ -80,10 +84,10 @@ class DummyPythonQtViewStep:
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btn.setText(_("Click me!"))
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self.main_widget.layout().addWidget(btn)
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# The syntax for signal-slot connections is very simple, though slightly
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# different from the C++ equivalent. There are no SIGNAL and SLOT
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# macros, and a signal can be connected to any Python method (without a
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# special "slot" designation).
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# The syntax for signal-slot connections is very simple, though
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# slightly different from the C++ equivalent. There are no SIGNAL and
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# SLOT macros, and a signal can be connected to any Python method
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# (without a special "slot" designation).
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btn.connect("clicked(bool)", self.on_btn_clicked)
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def on_btn_clicked(self):
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@ -93,26 +97,27 @@ class DummyPythonQtViewStep:
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return "Dummy PythonQt ViewStep"
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def isNextEnabled(self):
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return True # The "Next" button should be clickable
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return True # The "Next" button should be clickable
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def isBackEnabled(self):
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return True # The "Back" button should be clickable
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return True # The "Back" button should be clickable
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def isAtBeginning(self):
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# True means the currently shown UI page is the first page of this
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# module, thus a "Back" button click will not be handled by this module,
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# and will cause a skip to the previous ViewStep instead (if any).
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# Fals means that the present ViewStep provides other UI pages placed
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# logically "before" the current one, thus a "Back" button click will
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# be handled by this module instead of skipping to another ViewStep.
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# A module (ViewStep) with only one page will always return True here.
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# module, thus a "Back" button click will not be handled by this
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# module and will cause a skip to the previous ViewStep instead
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# (if any). False means that the present ViewStep provides other UI
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# pages placed logically "before" the current one, thus a "Back" button
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# click will be handled by this module instead of skipping to another
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# ViewStep. A module (ViewStep) with only one page will always return
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# True here.
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return True
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def isAtEnd(self):
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# True means the currently shown UI page is the last page of this
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# module, thus a "Next" button click will not be handled by this module,
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# and will cause a skip to the next ViewStep instead (if any).
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# Fals means that the present ViewStep provides other UI pages placed
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# module, thus a "Next" button click will not be handled by this
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# module and will cause a skip to the next ViewStep instead (if any).
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# False means that the present ViewStep provides other UI pages placed
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# logically "after" the current one, thus a "Next" button click will
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# be handled by this module instead of skipping to another ViewStep.
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# A module (ViewStep) with only one page will always return True here.
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@ -139,9 +144,9 @@ class DummyPythonQtViewStep:
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# user-visible strings must be retranslated (by calling tr() in C++ or
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# _() in Python) and reapplied on the relevant widgets.
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# When the user picks a new UI translation language, Qt raises a QEvent
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# of type LanguageChange, which propagates through the QObject hierarchy.
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# By catching and reacting to this event, we can show user-visible
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# strings in the new language at the right time.
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# of type LanguageChange, which propagates through the QObject
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# hierarchy. By catching and reacting to this event, we can show
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# user-visible strings in the new language at the right time.
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# The C++ side of the Calamares PythonQt API catches the LanguageChange
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# event and calls the present method. It is then up to the module
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# developer to add here all the needed code to load the module's
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@ -168,6 +173,8 @@ class DummyPythonQtViewStep:
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# same rules apply as for ViewStep. No decorators are necessary here, because
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# only the ViewStep implementation is the unique entry point, and a module can
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# have any number of jobs.
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class DummyPQJob:
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def __init__(self, my_msg):
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self.my_msg = my_msg
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