[notesqml] Use Branding strings
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/* === This file is part of Calamares - <https://github.com/calamares> ===
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/* === This file is part of Calamares - <https://github.com/calamares> ===
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*
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*
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* Copyright 2020, Anke Boersma <demm@kaosx.us>
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* Copyright 2020, Anke Boersma <demm@kaosx.us>
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* Copyright 2020, Adriaan de Groot <groot@kde.org>
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*
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*
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* Calamares is free software: you can redistribute it and/or modify
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* Calamares is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
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* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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/* Some Calamares internals are available to all QML modules.
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* They live in the calamares.ui namespace (filled programmatically
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* by Calamares). One of the internals that is exposed is the
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* Branding object, which can be used to retrieve strings and paths
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* and colors.
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*/
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import calamares.ui 1.0
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import QtQuick 2.7
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import QtQuick 2.7
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import QtQuick.Controls 2.2
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import QtQuick.Controls 2.2
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import QtQuick.Window 2.2
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import QtQuick.Window 2.2
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@ -48,7 +57,7 @@ Item {
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activeFocusOnPress: false
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activeFocusOnPress: false
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wrapMode: Text.WordWrap
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wrapMode: Text.WordWrap
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text: qsTr("<h3>Generic GNU/Linux 2020.2 LTS <quote>Turgid Tuba</quote></h3>
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text: qsTr("<h3>%1</h3>
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<p>This an example QML file, showing options in RichText with Flickable content.</p>
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<p>This an example QML file, showing options in RichText with Flickable content.</p>
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<p>QML with RichText can use HTML tags, Flickable content is useful for touchscreens.</p>
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<p>QML with RichText can use HTML tags, Flickable content is useful for touchscreens.</p>
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@ -68,7 +77,7 @@ Item {
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<li>AMD CPU systems</li>
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<li>AMD CPU systems</li>
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</ul>
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</ul>
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<p>The vertical scrollbar is adjustable, current width set to 10.</p>")
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<p>The vertical scrollbar is adjustable, current width set to 10.</p>").arg(Branding.string(Branding.VersionedName))
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}
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}
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}
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}
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