Merge branch 'branding'
Documentation lives both in Calamares and in the calamares-branding repo. Whether a slideshow has navigation arrows or not is up to the slideshow / branding component author, but Calamares now ships some support QML to make that easy. FIXES #841 FIXES #904
1
.gitignore
vendored
@ -21,6 +21,7 @@ __pycache__
|
||||
*.pro.user
|
||||
*.pro.user.*
|
||||
*.moc
|
||||
*.qmlc
|
||||
moc_*.cpp
|
||||
qrc_*.cpp
|
||||
ui_*.h
|
||||
|
@ -1,43 +1,136 @@
|
||||
# === This file is part of Calamares - <https://github.com/calamares> ===
|
||||
#
|
||||
# Calamares is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# Calamares is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with Calamares. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0+
|
||||
# License-Filename: LICENSE
|
||||
#
|
||||
###
|
||||
#
|
||||
# Support macros for creating Calamares branding components.
|
||||
#
|
||||
# Calamares branding components have two parts:
|
||||
# - a branding.desc file that tells Calamares how to describe the product
|
||||
# (e.g. strings like "Generic GNU/Linux") and the name of a QML file
|
||||
# (the "slideshow") that is displayed during installation.
|
||||
# - the QML files themselves, plus supporting images etc.
|
||||
#
|
||||
# Branding components can be created inside the Calamares source tree
|
||||
# (there is one example the `default/` branding, which is also connected
|
||||
# to the default configuration shipped with Calamares), but they can be
|
||||
# built outside of, and largely independently of, Calamares by using
|
||||
# these CMake macros.
|
||||
#
|
||||
# See the calamares-examples repository for more examples.
|
||||
#
|
||||
include( CMakeParseArguments)
|
||||
|
||||
include( CMakeColors )
|
||||
|
||||
function( calamares_add_branding_subdirectory )
|
||||
set( SUBDIRECTORY ${ARGV0} )
|
||||
# Usage calamares_add_branding( <name> [DIRECTORY <dir>] [SUBDIRECTORIES <dir> ...])
|
||||
#
|
||||
# Adds a branding component to the build:
|
||||
# - the component's top-level files are copied into the build-dir;
|
||||
# CMakeLists.txt is excluded from the glob.
|
||||
# - the component's top-level files are installed into the component branding dir
|
||||
#
|
||||
# The branding component lives in <dir> if given, otherwise the
|
||||
# current source directory. The branding component is installed
|
||||
# with the given <name>, which is usually the name of the
|
||||
# directory containing the component, and which must match the
|
||||
# *componentName* in `branding.desc`.
|
||||
#
|
||||
# If SUBDIRECTORIES are given, then those are copied (each one level deep)
|
||||
# to the installation location as well, preserving the subdirectory name.
|
||||
function( calamares_add_branding NAME )
|
||||
set( _CABT_DIRECTORY "." )
|
||||
cmake_parse_arguments( _CABT "" "DIRECTORY" "SUBDIRECTORIES" ${ARGN} )
|
||||
set( SUBDIRECTORY ${_CABT_DIRECTORY} )
|
||||
set( _brand_dir ${_CABT_DIRECTORY} )
|
||||
|
||||
if( EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${SUBDIRECTORY}/CMakeLists.txt" )
|
||||
add_subdirectory( $SUBDIRECTORY )
|
||||
message( "-- ${BoldYellow}Found ${CALAMARES_APPLICATION_NAME} branding component: ${BoldRed}${SUBDIRECTORY}${ColorReset}" )
|
||||
set( BRANDING_DIR share/calamares/branding )
|
||||
set( BRANDING_COMPONENT_DESTINATION ${BRANDING_DIR}/${NAME} )
|
||||
|
||||
elseif( EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${SUBDIRECTORY}/branding.desc" )
|
||||
set( BRANDING_DIR share/calamares/branding )
|
||||
set( BRANDING_COMPONENT_DESTINATION ${BRANDING_DIR}/${SUBDIRECTORY} )
|
||||
|
||||
if( IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/${SUBDIRECTORY}/lang" )
|
||||
message( "-- ${BoldYellow}Warning:${ColorReset} branding component ${BoldRed}${SUBDIRECTORY}${ColorReset} has a translations subdirectory but no CMakeLists.txt." )
|
||||
message( "" )
|
||||
return()
|
||||
endif()
|
||||
|
||||
# We glob all the files inside the subdirectory, and we make sure they are
|
||||
# synced with the bindir structure and installed.
|
||||
file( GLOB BRANDING_COMPONENT_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/${SUBDIRECTORY} "${SUBDIRECTORY}/*" )
|
||||
foreach( _subdir "" ${_CABT_SUBDIRECTORIES} )
|
||||
file( GLOB BRANDING_COMPONENT_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/${_brand_dir} "${_brand_dir}/${_subdir}/*" )
|
||||
message(STATUS "${BRANDING_COMPONENT_FILES}")
|
||||
foreach( BRANDING_COMPONENT_FILE ${BRANDING_COMPONENT_FILES} )
|
||||
if( NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/${SUBDIRECTORY}/${BRANDING_COMPONENT_FILE} )
|
||||
configure_file( ${SUBDIRECTORY}/${BRANDING_COMPONENT_FILE} ${SUBDIRECTORY}/${BRANDING_COMPONENT_FILE} COPYONLY )
|
||||
set( _subpath ${_brand_dir}/${BRANDING_COMPONENT_FILE} )
|
||||
if( NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/${_subpath} )
|
||||
configure_file( ${_subpath} ${_subpath} COPYONLY )
|
||||
|
||||
install( FILES ${CMAKE_CURRENT_BINARY_DIR}/${SUBDIRECTORY}/${BRANDING_COMPONENT_FILE}
|
||||
DESTINATION ${BRANDING_COMPONENT_DESTINATION} )
|
||||
install( FILES ${CMAKE_CURRENT_BINARY_DIR}/${_subpath}
|
||||
DESTINATION ${BRANDING_COMPONENT_DESTINATION}/${_subdir}/ )
|
||||
endif()
|
||||
endforeach()
|
||||
endforeach()
|
||||
|
||||
message( "-- ${BoldYellow}Found ${CALAMARES_APPLICATION_NAME} branding component: ${BoldRed}${SUBDIRECTORY}${ColorReset}" )
|
||||
if( NOT CMAKE_BUILD_TYPE STREQUAL "Release" )
|
||||
message( " ${Green}TYPE:${ColorReset} branding component" )
|
||||
# message( " ${Green}FILES:${ColorReset} ${BRANDING_COMPONENT_FILES}" )
|
||||
message( " ${Green}BRANDING_COMPONENT_DESTINATION:${ColorReset} ${BRANDING_COMPONENT_DESTINATION}" )
|
||||
message( "" )
|
||||
message( "-- ${BoldYellow}Found ${CALAMARES_APPLICATION_NAME} branding component: ${BoldRed}${NAME}${ColorReset}" )
|
||||
if( NOT CMAKE_BUILD_TYPE STREQUAL "Release" )
|
||||
message( " ${Green}TYPE:${ColorReset} branding component" )
|
||||
message( " ${Green}BRANDING_COMPONENT_DESTINATION:${ColorReset} ${BRANDING_COMPONENT_DESTINATION}" )
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Usage calamares_add_branding_translations( <name> [DIRECTORY <dir>])
|
||||
#
|
||||
# Adds the translations for a branding component to the build:
|
||||
# - the component's lang/ directory is scanned for .ts files
|
||||
# - the component's translations are installed into the component branding dir
|
||||
#
|
||||
# Translation files must be called calamares-<name>_<lang>.ts . Optionally
|
||||
# the lang/ dir is found in the given <dir> instead of the current source
|
||||
# directory.
|
||||
function( calamares_add_branding_translations NAME )
|
||||
set( _CABT_DIRECTORY "." )
|
||||
cmake_parse_arguments( _CABT "" "DIRECTORY" "" ${ARGN} )
|
||||
set( SUBDIRECTORY ${_CABT_DIRECTORY} )
|
||||
set( _brand_dir ${_CABT_DIRECTORY} )
|
||||
|
||||
set( BRANDING_DIR share/calamares/branding )
|
||||
set( BRANDING_COMPONENT_DESTINATION ${BRANDING_DIR}/${NAME} )
|
||||
|
||||
file( GLOB BRANDING_TRANSLATION_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "${SUBDIRECTORY}/lang/calamares-${NAME}_*.ts" )
|
||||
if ( BRANDING_TRANSLATION_FILES )
|
||||
qt5_add_translation( QM_FILES ${BRANDING_TRANSLATION_FILES} )
|
||||
add_custom_target( branding-translation-${NAME} ALL DEPENDS ${QM_FILES} )
|
||||
install( FILES ${QM_FILES} DESTINATION ${BRANDING_COMPONENT_DESTINATION}/lang/ )
|
||||
list( LENGTH BRANDING_TRANSLATION_FILES _branding_count )
|
||||
message( " ${Green}BRANDING_TRANSLATIONS:${ColorReset} ${_branding_count} language(s)" )
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Usage calamares_add_branding_subdirectory( <dir> [SUBDIRECTORIES <dir> ...])
|
||||
#
|
||||
# Adds a branding component from a subdirectory:
|
||||
# - if there is a CMakeLists.txt, use that
|
||||
# - otherwise assume a "standard" setup with top-level files and a lang/ dir for translations
|
||||
#
|
||||
# If SUBDIRECTORIES are given, they are relative to <dir>, and are
|
||||
# copied (one level deep) to the install location as well.
|
||||
function( calamares_add_branding_subdirectory SUBDIRECTORY )
|
||||
cmake_parse_arguments( _CABS "" "" "SUBDIRECTORIES" ${ARGN} )
|
||||
|
||||
if( EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${SUBDIRECTORY}/CMakeLists.txt" )
|
||||
add_subdirectory( ${SUBDIRECTORY} )
|
||||
elseif( EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${SUBDIRECTORY}/branding.desc" )
|
||||
calamares_add_branding( ${SUBDIRECTORY} DIRECTORY ${SUBDIRECTORY} SUBDIRECTORIES ${_CABS_SUBDIRECTORIES} )
|
||||
if( IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/${SUBDIRECTORY}/lang" )
|
||||
calamares_add_branding_translations( ${SUBDIRECTORY} DIRECTORY ${SUBDIRECTORY} )
|
||||
endif()
|
||||
else()
|
||||
message( "-- ${BoldYellow}Warning:${ColorReset} tried to add branding component subdirectory ${BoldRed}${SUBDIRECTORY}${ColorReset} which has no branding.desc." )
|
||||
message( "" )
|
||||
endif()
|
||||
message( "" )
|
||||
endfunction()
|
||||
|
@ -1,3 +1,25 @@
|
||||
# === This file is part of Calamares - <https://github.com/calamares> ===
|
||||
#
|
||||
# Calamares is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# Calamares is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with Calamares. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0+
|
||||
# License-Filename: LICENSE
|
||||
#
|
||||
###
|
||||
#
|
||||
# Support functions for building plugins.
|
||||
|
||||
include( CMakeParseArguments )
|
||||
|
||||
function(calamares_add_library)
|
||||
@ -64,7 +86,7 @@ function(calamares_add_library)
|
||||
endif()
|
||||
|
||||
# add link targets
|
||||
target_link_libraries(${target}
|
||||
target_link_libraries(${target}
|
||||
LINK_PUBLIC ${CALAMARES_LIBRARIES}
|
||||
Qt5::Core
|
||||
Qt5::Gui
|
||||
|
@ -1,3 +1,26 @@
|
||||
# === This file is part of Calamares - <https://github.com/calamares> ===
|
||||
#
|
||||
# Calamares is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# Calamares is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with Calamares. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0+
|
||||
# License-Filename: LICENSE
|
||||
#
|
||||
###
|
||||
#
|
||||
# Function and support code for adding a Calamares module (either a Qt / C++ plugin,
|
||||
# or a Python module, or whatever) to the build.
|
||||
#
|
||||
include( CalamaresAddTranslations )
|
||||
|
||||
set( MODULE_DATA_DESTINATION share/calamares/modules )
|
||||
|
@ -1,3 +1,23 @@
|
||||
# === This file is part of Calamares - <https://github.com/calamares> ===
|
||||
#
|
||||
# Calamares is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# Calamares is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with Calamares. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0+
|
||||
# License-Filename: LICENSE
|
||||
#
|
||||
###
|
||||
#
|
||||
# Convenience function for creating a C++ (qtplugin) module for Calamares.
|
||||
# This function provides cmake-time feedback about the plugin, adds
|
||||
# targets for compilation and boilerplate information, and creates
|
||||
|
@ -1,3 +1,25 @@
|
||||
# === This file is part of Calamares - <https://github.com/calamares> ===
|
||||
#
|
||||
# Calamares is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# Calamares is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with Calamares. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0+
|
||||
# License-Filename: LICENSE
|
||||
#
|
||||
###
|
||||
#
|
||||
# This file has not yet been documented for use outside of Calamares itself.
|
||||
|
||||
include( CMakeParseArguments )
|
||||
|
||||
# Internal macro for adding the C++ / Qt translations to the
|
||||
|
@ -1,8 +1,16 @@
|
||||
# - Config file for the Calamares package
|
||||
# Config file for the Calamares package
|
||||
#
|
||||
# It defines the following variables
|
||||
# CALAMARES_INCLUDE_DIRS - include directories for Calamares
|
||||
# CALAMARES_LIBRARIES - libraries to link against
|
||||
# CALAMARES_EXECUTABLE - the bar executable
|
||||
# CALAMARES_USE_FILE - name of a convenience include
|
||||
# CALAMARES_APPLICATION_NAME - human-readable application name
|
||||
#
|
||||
# Typical use is:
|
||||
#
|
||||
# find_package(Calamares REQUIRED)
|
||||
# include("${CALAMARES_USE_FILE}")
|
||||
#
|
||||
|
||||
# Compute paths
|
||||
get_filename_component(CALAMARES_CMAKE_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
@ -18,4 +26,7 @@ include("${CALAMARES_CMAKE_DIR}/CalamaresLibraryDepends.cmake")
|
||||
|
||||
# These are IMPORTED targets created by CalamaresLibraryDepends.cmake
|
||||
set(CALAMARES_LIBRARIES calamares)
|
||||
|
||||
# Convenience variables
|
||||
set(CALAMARES_USE_FILE "${CALAMARES_CMAKE_DIR}/CalamaresUse.cmake")
|
||||
set(CALAMARES_APPLICATION_NAME "Calamares")
|
||||
|
@ -20,7 +20,7 @@ if( NOT CALAMARES_CMAKE_DIR )
|
||||
endif()
|
||||
set( CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CALAMARES_CMAKE_DIR} )
|
||||
|
||||
find_package( Qt5 @QT_VERSION@ CONFIG REQUIRED Core Widgets )
|
||||
find_package( Qt5 @QT_VERSION@ CONFIG REQUIRED Core Widgets LinguistTools )
|
||||
|
||||
include( CalamaresAddLibrary )
|
||||
include( CalamaresAddModuleSubdirectory )
|
||||
|
@ -33,7 +33,10 @@ fi
|
||||
# sources, then push to Transifex
|
||||
|
||||
export QT_SELECT=5
|
||||
lupdate src/ -ts -no-obsolete lang/calamares_en.ts
|
||||
# Don't pull branding translations in,
|
||||
# those are done separately.
|
||||
_srcdirs="src/calamares src/libcalamares src/libcalamaresui src/modules src/qml"
|
||||
lupdate $_srcdirs -ts -no-obsolete lang/calamares_en.ts
|
||||
|
||||
tx push --source --no-interactive -r calamares.calamares-master
|
||||
tx push --source --no-interactive -r calamares.fdo
|
||||
|
@ -7,11 +7,33 @@ file, containing brand-specific strings in a key-value structure, plus
|
||||
brand-specific images or QML. Such a subdirectory, when placed here, is
|
||||
automatically picked up by CMake and made available to Calamares.
|
||||
|
||||
It is recommended to package branding separately, so as to avoid
|
||||
forking Calamares just for adding some files. Calamares installs
|
||||
CMake support macros to help create branding packages. See the
|
||||
calamares-branding repository for examples of stand-alone branding.
|
||||
|
||||
## Examples
|
||||
|
||||
There is one example of a branding component included with Calamares,
|
||||
so that it can be run directly from the build directory for testing purposes:
|
||||
|
||||
- `default/` is a sample brand for the Generic Linux distribution. It uses
|
||||
the default Calamares icons and a as start-page splash it provides a
|
||||
tag-cloud view of languages. The slideshow is a basic one with a few
|
||||
slides of text and a single image. No translations are provided.
|
||||
|
||||
Since the slideshow can be **any** QML, it is limited only by your designers
|
||||
imagination and your QML experience. For straightforward presentations,
|
||||
see the documentation below. There are more examples in the *calamares-branding*
|
||||
repository.
|
||||
|
||||
## Translations
|
||||
|
||||
QML files in a branding component can be translated. Translations should
|
||||
be placed in a subdirectory `lang/` of the branding component directory.
|
||||
Qt translation files are supported (`.ts` sources which get compiled into
|
||||
`.qm`). Inside the `lang` subdirectory all translation files must be named
|
||||
according to the scheme `calamares-<component name>_<language>.qm`.
|
||||
according to the scheme `calamares-<component name>_<language>.ts`.
|
||||
|
||||
Text in your `show.qml` (or whatever *slideshow* is set to in the descriptor
|
||||
file) should be enclosed in this form for translations
|
||||
@ -20,15 +42,92 @@ file) should be enclosed in this form for translations
|
||||
text: qsTr("This is an example text.")
|
||||
```
|
||||
|
||||
## Examples
|
||||
## Presentation
|
||||
|
||||
There are two examples of branding content:
|
||||
The default QML classes provided by Calamares can be used for a simple
|
||||
and straightforward "slideshow" presentation with static text and
|
||||
pictures. To use the default slideshow classes, start with a `show.qml`
|
||||
file with the following content:
|
||||
|
||||
- `default/` is a sample brand for the Generic Linux distribution. It uses
|
||||
the default Calamares icons and a as start-page splash it provides a
|
||||
tag-cloud view of languages. The slideshow is a basic one with a few
|
||||
slides of text and a single image. No translations are provided.
|
||||
- `samegame/` is a similarly simple branding setup for Generic Linux,
|
||||
but instead of a slideshow, it lets the user play Same Game (clicking
|
||||
colored balls) during the installation. The game is taken from the
|
||||
QML examples provided by the Qt Company.
|
||||
```
|
||||
import QtQuick 2.5;
|
||||
import calamares.slideshow 1.0;
|
||||
|
||||
Presentation
|
||||
{
|
||||
id: presentation
|
||||
}
|
||||
```
|
||||
|
||||
After the *id*, set properties of the presentation as a whole. These include:
|
||||
- *loopSlides* (default true) When set, clicking past the last slide
|
||||
returns to the very first slide.
|
||||
- *mouseNavigation*, *arrowNavigation*, *keyShortcutsEnabled* (all default
|
||||
true) enable different ways to navigate the slideshow.
|
||||
- *titleColor*, *textColor* change the look of the presentation.
|
||||
- *fontFamily*, *codeFontFamily* change the look of text in the presentation.
|
||||
|
||||
After setting properties, you can add elements to the presentation.
|
||||
Generally, you will add a few presentation-level elements first,
|
||||
then slides.
|
||||
- For visible navigation arrows, add elements of class *ForwardButton* and
|
||||
*BackwardButton*. Set the *source* property of each to a suitable
|
||||
image. See the `fancy/` example. It is recommended to turn off other
|
||||
kinds of navigation when visible navigation is used.
|
||||
- To indicate where the user is, add an element of class *SlideCounter*.
|
||||
This indicates in "n / total" form where the user is in the slideshow.
|
||||
- To automatically advance the presentation (for a fully passive slideshow),
|
||||
add a timer that calls the `goToNextSlide()` function of the presentation.
|
||||
See the `default/` example -- remember to start the timer when the
|
||||
presentation is completely loaded.
|
||||
|
||||
After setting the presentation elements, add one or more Slide elements.
|
||||
The presentation framework will make a slideshow out of the Slide
|
||||
elements, displaying only one at a time. Each slide is an element in itself,
|
||||
so you can put whatever visual elements you like in the slide. They have
|
||||
standard properties for a boring "static text" slideshow, though:
|
||||
- *title* is text to show as slide title
|
||||
- *centeredText* is displayed in a large-ish font
|
||||
- *writeInText* is displayed by "writing it in" to the slide,
|
||||
one letter at a time.
|
||||
- *content* is a list of things which are displayed as a bulleted list.
|
||||
|
||||
The presentation classes can be used to produce a fairly dry slideshow
|
||||
for the installation process; it is recommended to experiment with the
|
||||
visual effects and classes available in QtQuick.
|
||||
|
||||
## Project Layout
|
||||
|
||||
A branding component that is created and installed outside of Calamares
|
||||
will have a top-level `CMakeLists.txt` that includes some boilerplate
|
||||
to find Calamares, and then adds a subdirectory which contains the
|
||||
actual branding component.
|
||||
|
||||
Adding the subdirectory can be done as follows:
|
||||
|
||||
- If the directory contains files only, and optionally has a single
|
||||
subdirectory lang/ which contains the translation files for the
|
||||
component, then `calamares_add_branding_subdirectory()` can be
|
||||
used, which takes only the name of the subdirectory.
|
||||
|
||||
The file layout in a typical branding component repository is:
|
||||
|
||||
```
|
||||
/
|
||||
- CMakeLists.txt
|
||||
- componentname/
|
||||
- show.qml
|
||||
- image1.png
|
||||
...
|
||||
- lang/
|
||||
- calamares-componentname_en.ts
|
||||
- calamares-componentname_de.ts
|
||||
...
|
||||
```
|
||||
|
||||
- If the branding component has many files which are organized into
|
||||
subdirectories, use the SUBDIRECTORIES argument to the CMake function
|
||||
to additionally install files from those subdirectories. For example,
|
||||
if the component places all of its images in an `img/` subdirectory,
|
||||
then call `calamares_add_branding_subdirectory( ... SUBDIRECTORIES img)`.
|
||||
It is a bad idea to include `lang/` in the SUBDIRECTORIES list.
|
||||
|
@ -24,6 +24,7 @@ Presentation
|
||||
id: presentation
|
||||
|
||||
Timer {
|
||||
id: advanceTimer
|
||||
interval: 5000
|
||||
running: false
|
||||
repeat: true
|
||||
@ -48,7 +49,7 @@ Presentation
|
||||
"To create a Calamares presentation in QML, import calamares.slideshow,<br/>"+
|
||||
"define a Presentation element with as many Slide elements as needed."
|
||||
wrapMode: Text.WordWrap
|
||||
width: root.width
|
||||
width: presentation.width
|
||||
horizontalAlignment: Text.Center
|
||||
}
|
||||
}
|
||||
@ -60,4 +61,6 @@ Presentation
|
||||
Slide {
|
||||
centeredText: "This is a third Slide element."
|
||||
}
|
||||
|
||||
Component.onCompleted: advanceTimer.running = true
|
||||
}
|
||||
|
@ -1,73 +0,0 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
//![0]
|
||||
import QtQuick 2.0
|
||||
|
||||
Item {
|
||||
id: block
|
||||
|
||||
property int type: 0
|
||||
|
||||
Image {
|
||||
id: img
|
||||
|
||||
anchors.fill: parent
|
||||
source: {
|
||||
if (type == 0)
|
||||
return "redStone.png";
|
||||
else if (type == 1)
|
||||
return "blueStone.png";
|
||||
else
|
||||
return "greenStone.png";
|
||||
}
|
||||
}
|
||||
}
|
||||
//![0]
|
@ -1,91 +0,0 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
import QtQuick 2.0
|
||||
|
||||
Rectangle {
|
||||
id: container
|
||||
|
||||
property string text: "Button"
|
||||
|
||||
signal clicked
|
||||
|
||||
width: buttonLabel.width + 20; height: buttonLabel.height + 5
|
||||
border { width: 1; color: Qt.darker(activePalette.button) }
|
||||
antialiasing: true
|
||||
radius: 8
|
||||
|
||||
// color the button with a gradient
|
||||
gradient: Gradient {
|
||||
GradientStop {
|
||||
position: 0.0
|
||||
color: {
|
||||
if (mouseArea.pressed)
|
||||
return activePalette.dark
|
||||
else
|
||||
return activePalette.light
|
||||
}
|
||||
}
|
||||
GradientStop { position: 1.0; color: activePalette.button }
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
id: mouseArea
|
||||
anchors.fill: parent
|
||||
onClicked: container.clicked();
|
||||
}
|
||||
|
||||
Text {
|
||||
id: buttonLabel
|
||||
anchors.centerIn: container
|
||||
color: activePalette.buttonText
|
||||
text: container.text
|
||||
}
|
||||
}
|
@ -1,81 +0,0 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
//![0]
|
||||
import QtQuick 2.0
|
||||
|
||||
Rectangle {
|
||||
id: container
|
||||
|
||||
function show(text) {
|
||||
dialogText.text = text;
|
||||
container.opacity = 1;
|
||||
}
|
||||
|
||||
function hide() {
|
||||
container.opacity = 0;
|
||||
}
|
||||
|
||||
width: dialogText.width + 20
|
||||
height: dialogText.height + 20
|
||||
opacity: 0
|
||||
|
||||
Text {
|
||||
id: dialogText
|
||||
anchors.centerIn: parent
|
||||
text: ""
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onClicked: hide();
|
||||
}
|
||||
}
|
||||
//![0]
|
Before Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 149 B |
Before Width: | Height: | Size: 3.0 KiB |
@ -1,76 +0,0 @@
|
||||
---
|
||||
componentName: samegame
|
||||
|
||||
# This selects between different welcome texts. When false, uses
|
||||
# the traditional "Welcome to the %1 installer.", and when true,
|
||||
# uses "Welcome to the Calamares installer for %1." This allows
|
||||
# to distinguish this installer from other installers for the
|
||||
# same distribution.
|
||||
welcomeStyleCalamares: false
|
||||
|
||||
# These are strings shown to the user in the user interface.
|
||||
# There is no provision for translating them -- since they
|
||||
# are names, the string is included as-is.
|
||||
#
|
||||
# The four Url strings are the Urls used by the buttons in
|
||||
# the welcome screen, and are not shown to the user. Clicking
|
||||
# on the "Support" button, for instance, opens the link supportUrl.
|
||||
# If a Url is empty, the corresponding button is not shown.
|
||||
#
|
||||
# bootloaderEntryName is how this installation / distro is named
|
||||
# in the boot loader (e.g. in the GRUB menu).
|
||||
strings:
|
||||
productName: Generic GNU/Linux
|
||||
shortProductName: Generic
|
||||
version: 2018.1 LTS
|
||||
shortVersion: 2018.1
|
||||
versionedName: Generic GNU/Linux 2018.1 LTS "Tasseled Tambourine"
|
||||
shortVersionedName: Generic 2018.1
|
||||
bootloaderEntryName: Generic
|
||||
productUrl: https://calamares.io/
|
||||
supportUrl: https://github.com/calamares/calamares/issues
|
||||
knownIssuesUrl: https://calamares.io/about/
|
||||
releaseNotesUrl: https://calamares.io/about/
|
||||
|
||||
# Should the welcome image (productWelcome, below) be scaled
|
||||
# up beyond its natural size? If false, the image does not grow
|
||||
# with the window but remains the same size throughout (this
|
||||
# may have surprising effects on HiDPI monitors).
|
||||
welcomeExpandingLogo: true
|
||||
|
||||
# These images are loaded from the branding module directory.
|
||||
#
|
||||
# productIcon is used as the window icon, and will (usually) be used
|
||||
# by the window manager to represent the application. This image
|
||||
# should be square, and may be displayed by the window manager
|
||||
# as small as 16x16 (but possibly larger).
|
||||
# productLogo is used as the logo at the top of the left-hand column
|
||||
# which shows the steps to be taken. The image should be square,
|
||||
# and is displayed at 80x80 pixels (also on HiDPI).
|
||||
# productWelcome is shown on the welcome page of the application in
|
||||
# the middle of the window, below the welcome text. It can be
|
||||
# any size and proportion, and will be scaled to fit inside
|
||||
# the window. Use `welcomeExpandingLogo` to make it non-scaled.
|
||||
# Recommended size is 320x150.
|
||||
images:
|
||||
productLogo: "squidball.png"
|
||||
productIcon: "squidball.png"
|
||||
productWelcome: "languages.png"
|
||||
|
||||
# The slideshow is displayed during execution steps (e.g. when the
|
||||
# installer is actually writing to disk and doing other slow things).
|
||||
slideshow: "samegame.qml"
|
||||
|
||||
# Colors for text and background components.
|
||||
#
|
||||
# - sidebarBackground is the background of the sidebar
|
||||
# - sidebarText is the (foreground) text color
|
||||
# - sidebarTextHighlight sets the background of the selected (current) step.
|
||||
# Optional, and defaults to the application palette.
|
||||
# - sidebarSelect is the text color of the selected step.
|
||||
#
|
||||
style:
|
||||
sidebarBackground: "#292F34"
|
||||
sidebarText: "#FFFFFF"
|
||||
sidebarTextSelect: "#292F34"
|
||||
sidebarTextHighlight: "#D35400"
|
Before Width: | Height: | Size: 149 B |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 84 KiB |
Before Width: | Height: | Size: 148 B |
Before Width: | Height: | Size: 2.8 KiB |
@ -1,174 +0,0 @@
|
||||
/* This script file handles the game logic */
|
||||
var maxColumn = 10;
|
||||
var maxRow = 15;
|
||||
var maxIndex = maxColumn * maxRow;
|
||||
var board = new Array(maxIndex);
|
||||
var component;
|
||||
|
||||
//Index function used instead of a 2D array
|
||||
function index(column, row) {
|
||||
return column + (row * maxColumn);
|
||||
}
|
||||
|
||||
function startNewGame() {
|
||||
//Calculate board size
|
||||
maxColumn = Math.floor(gameCanvas.width / gameCanvas.blockSize);
|
||||
maxRow = Math.floor(gameCanvas.height / gameCanvas.blockSize);
|
||||
maxIndex = maxRow * maxColumn;
|
||||
|
||||
//Close dialogs
|
||||
dialog.hide();
|
||||
|
||||
//Initialize Board
|
||||
board = new Array(maxIndex);
|
||||
gameCanvas.score = 0;
|
||||
for (var column = 0; column < maxColumn; column++) {
|
||||
for (var row = 0; row < maxRow; row++) {
|
||||
board[index(column, row)] = null;
|
||||
createBlock(column, row);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function createBlock(column, row) {
|
||||
if (component == null)
|
||||
component = Qt.createComponent("Block.qml");
|
||||
|
||||
// Note that if Block.qml was not a local file, component.status would be
|
||||
// Loading and we should wait for the component's statusChanged() signal to
|
||||
// know when the file is downloaded and ready before calling createObject().
|
||||
if (component.status == Component.Ready) {
|
||||
var dynamicObject = component.createObject(gameCanvas);
|
||||
if (dynamicObject == null) {
|
||||
console.log("error creating block");
|
||||
console.log(component.errorString());
|
||||
return false;
|
||||
}
|
||||
dynamicObject.type = Math.floor(Math.random() * 3);
|
||||
dynamicObject.x = column * gameCanvas.blockSize;
|
||||
dynamicObject.y = row * gameCanvas.blockSize;
|
||||
dynamicObject.width = gameCanvas.blockSize;
|
||||
dynamicObject.height = gameCanvas.blockSize;
|
||||
board[index(column, row)] = dynamicObject;
|
||||
} else {
|
||||
console.log("error loading block component");
|
||||
console.log(component.errorString());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
var fillFound; //Set after a floodFill call to the number of blocks found
|
||||
var floodBoard; //Set to 1 if the floodFill reaches off that node
|
||||
|
||||
//![1]
|
||||
function handleClick(xPos, yPos) {
|
||||
var column = Math.floor(xPos / gameCanvas.blockSize);
|
||||
var row = Math.floor(yPos / gameCanvas.blockSize);
|
||||
if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
|
||||
return;
|
||||
if (board[index(column, row)] == null)
|
||||
return;
|
||||
//If it's a valid block, remove it and all connected (does nothing if it's not connected)
|
||||
floodFill(column, row, -1);
|
||||
if (fillFound <= 0)
|
||||
return;
|
||||
gameCanvas.score += (fillFound - 1) * (fillFound - 1);
|
||||
shuffleDown();
|
||||
victoryCheck();
|
||||
}
|
||||
//![1]
|
||||
|
||||
function floodFill(column, row, type) {
|
||||
if (board[index(column, row)] == null)
|
||||
return;
|
||||
var first = false;
|
||||
if (type == -1) {
|
||||
first = true;
|
||||
type = board[index(column, row)].type;
|
||||
|
||||
//Flood fill initialization
|
||||
fillFound = 0;
|
||||
floodBoard = new Array(maxIndex);
|
||||
}
|
||||
if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
|
||||
return;
|
||||
if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type))
|
||||
return;
|
||||
floodBoard[index(column, row)] = 1;
|
||||
floodFill(column + 1, row, type);
|
||||
floodFill(column - 1, row, type);
|
||||
floodFill(column, row + 1, type);
|
||||
floodFill(column, row - 1, type);
|
||||
if (first == true && fillFound == 0)
|
||||
return; //Can't remove single blocks
|
||||
board[index(column, row)].opacity = 0;
|
||||
board[index(column, row)] = null;
|
||||
fillFound += 1;
|
||||
}
|
||||
|
||||
function shuffleDown() {
|
||||
//Fall down
|
||||
for (var column = 0; column < maxColumn; column++) {
|
||||
var fallDist = 0;
|
||||
for (var row = maxRow - 1; row >= 0; row--) {
|
||||
if (board[index(column, row)] == null) {
|
||||
fallDist += 1;
|
||||
} else {
|
||||
if (fallDist > 0) {
|
||||
var obj = board[index(column, row)];
|
||||
obj.y += fallDist * gameCanvas.blockSize;
|
||||
board[index(column, row + fallDist)] = obj;
|
||||
board[index(column, row)] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//Fall to the left
|
||||
var fallDist = 0;
|
||||
for (var column = 0; column < maxColumn; column++) {
|
||||
if (board[index(column, maxRow - 1)] == null) {
|
||||
fallDist += 1;
|
||||
} else {
|
||||
if (fallDist > 0) {
|
||||
for (var row = 0; row < maxRow; row++) {
|
||||
var obj = board[index(column, row)];
|
||||
if (obj == null)
|
||||
continue;
|
||||
obj.x -= fallDist * gameCanvas.blockSize;
|
||||
board[index(column - fallDist, row)] = obj;
|
||||
board[index(column, row)] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//![2]
|
||||
function victoryCheck() {
|
||||
//Award bonus points if no blocks left
|
||||
var deservesBonus = true;
|
||||
for (var column = maxColumn - 1; column >= 0; column--)
|
||||
if (board[index(column, maxRow - 1)] != null)
|
||||
deservesBonus = false;
|
||||
if (deservesBonus)
|
||||
gameCanvas.score += 500;
|
||||
|
||||
//Check whether game has finished
|
||||
if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1)))
|
||||
dialog.show("Game Over. Your score is " + gameCanvas.score);
|
||||
}
|
||||
//![2]
|
||||
|
||||
//only floods up and right, to see if it can find adjacent same-typed blocks
|
||||
function floodMoveCheck(column, row, type) {
|
||||
if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
|
||||
return false;
|
||||
if (board[index(column, row)] == null)
|
||||
return false;
|
||||
var myType = board[index(column, row)].type;
|
||||
if (type == myType)
|
||||
return true;
|
||||
return floodMoveCheck(column + 1, row, myType) || floodMoveCheck(column, row - 1, board[index(column, row)].type);
|
||||
}
|
||||
|
@ -1,113 +0,0 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
//![0]
|
||||
import QtQuick 2.0
|
||||
import "samegame.js" as SameGame
|
||||
|
||||
Rectangle {
|
||||
id: screen
|
||||
|
||||
width: 490; height: 720
|
||||
|
||||
SystemPalette { id: activePalette }
|
||||
|
||||
Item {
|
||||
width: parent.width
|
||||
anchors { top: parent.top; bottom: toolBar.top }
|
||||
|
||||
Image {
|
||||
id: background
|
||||
anchors.fill: parent
|
||||
source: "background.jpg"
|
||||
fillMode: Image.PreserveAspectCrop
|
||||
}
|
||||
|
||||
//![1]
|
||||
Item {
|
||||
id: gameCanvas
|
||||
|
||||
property int score: 0
|
||||
property int blockSize: 40
|
||||
|
||||
width: parent.width - (parent.width % blockSize)
|
||||
height: parent.height - (parent.height % blockSize)
|
||||
anchors.centerIn: parent
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onClicked: SameGame.handleClick(mouse.x, mouse.y)
|
||||
}
|
||||
}
|
||||
//![1]
|
||||
}
|
||||
|
||||
//![2]
|
||||
Dialog {
|
||||
id: dialog
|
||||
anchors.centerIn: parent
|
||||
z: 100
|
||||
}
|
||||
//![2]
|
||||
|
||||
Rectangle {
|
||||
id: toolBar
|
||||
width: parent.width; height: 30
|
||||
color: activePalette.window
|
||||
anchors.bottom: screen.bottom
|
||||
|
||||
Button {
|
||||
anchors { left: parent.left; verticalCenter: parent.verticalCenter }
|
||||
text: "New Game"
|
||||
onClicked: SameGame.startNewGame()
|
||||
}
|
||||
}
|
||||
}
|
||||
//![0]
|
Before Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 262 B |
Before Width: | Height: | Size: 3.0 KiB |
@ -184,7 +184,7 @@ Branding::Branding( const QString& brandingFilePath,
|
||||
|
||||
QDir translationsDir( componentDir.filePath( "lang" ) );
|
||||
if ( !translationsDir.exists() )
|
||||
cWarning() << "the selected branding component does not ship translations.";
|
||||
cWarning() << "the branding component" << componentDir.absolutePath() << "does not ship translations.";
|
||||
m_translationsPathPrefix = translationsDir.absolutePath();
|
||||
m_translationsPathPrefix.append( QString( "%1calamares-%2" )
|
||||
.arg( QDir::separator() )
|
||||
|
24
src/qml/calamares/slideshow/BackButton.qml
Normal file
@ -0,0 +1,24 @@
|
||||
/* === This file is part of Calamares - <https://github.com/calamares> ===
|
||||
*
|
||||
* Copyright 2018, Adriaan de Groot <groot@kde.org>
|
||||
*
|
||||
* Calamares is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Calamares is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
NavButton {
|
||||
id: backButton
|
||||
anchors.left: parent.left
|
||||
visible: parent.currentSlide > 0
|
||||
isForward: false
|
||||
}
|
23
src/qml/calamares/slideshow/ForwardButton.qml
Normal file
@ -0,0 +1,23 @@
|
||||
/* === This file is part of Calamares - <https://github.com/calamares> ===
|
||||
*
|
||||
* Copyright 2018, Adriaan de Groot <groot@kde.org>
|
||||
*
|
||||
* Calamares is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Calamares is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
NavButton {
|
||||
id: forwardButton
|
||||
anchors.right: parent.right
|
||||
visible: parent.currentSlide + 1 < parent.slides.length;
|
||||
}
|
68
src/qml/calamares/slideshow/NavButton.qml
Normal file
@ -0,0 +1,68 @@
|
||||
/* === This file is part of Calamares - <https://github.com/calamares> ===
|
||||
*
|
||||
* Copyright 2018, Adriaan de Groot <groot@kde.org>
|
||||
*
|
||||
* Calamares is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Calamares is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This is a navigation (arrow) button that fades in on hover, and
|
||||
* which calls forward / backward navigation on the presentation it
|
||||
* is in. It should be a child item of the presentation (not of a
|
||||
* single slide). Use the ForwardButton or BackButton for a pre-
|
||||
* configured instance that interacts with the presentation.
|
||||
*/
|
||||
|
||||
import QtQuick 2.5;
|
||||
|
||||
Image {
|
||||
id: fade
|
||||
|
||||
property bool isForward : true
|
||||
|
||||
width: 100
|
||||
height: 100
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
opacity: 0.3
|
||||
|
||||
OpacityAnimator {
|
||||
id: fadeIn
|
||||
target: fade
|
||||
from: fade.opacity
|
||||
to: 1.0
|
||||
duration: 500
|
||||
running: false
|
||||
}
|
||||
|
||||
OpacityAnimator {
|
||||
id: fadeOut
|
||||
target: fade
|
||||
from: fade.opacity
|
||||
to: 0.3
|
||||
duration: 250
|
||||
running: false
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
onEntered: { fadeOut.running = false; fadeIn.running = true }
|
||||
onExited: { fadeIn.running = false ; fadeOut.running = true }
|
||||
onClicked: {
|
||||
if (isForward)
|
||||
fade.parent.goToNextSlide()
|
||||
else
|
||||
fade.parent.goToPreviousSlide()
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,12 @@
|
||||
*
|
||||
* Copyright 2017, Adriaan de Groot <groot@kde.org>
|
||||
* - added looping, keys-instead-of-shortcut
|
||||
* Copyright 2018, Adriaan de Groot <groot@kde.org>
|
||||
* - make looping a property, drop the 'c' fade-key
|
||||
* - drop navigation through entering a slide number
|
||||
* (this and the 'c' key make sense in a *presentation*
|
||||
* slideshow, not in a passive slideshow like Calamares)
|
||||
* - remove quit key
|
||||
*
|
||||
* SPDX-License-Identifier: LGPL-2.1
|
||||
* License-Filename: LICENSES/LGPLv2.1-Presentation
|
||||
@ -58,6 +64,8 @@ Item {
|
||||
property variant slides: []
|
||||
property int currentSlide: 0
|
||||
|
||||
property bool loopSlides: true
|
||||
|
||||
property bool showNotes: false;
|
||||
property bool allowDelay: true;
|
||||
property alias mouseNavigation: mouseArea.enabled
|
||||
@ -70,8 +78,6 @@ Item {
|
||||
property string codeFontFamily: "Courier New"
|
||||
|
||||
// Private API
|
||||
property bool _faded: false
|
||||
property int _userNum;
|
||||
property int _lastShownSlide: 0
|
||||
|
||||
Component.onCompleted: {
|
||||
@ -85,7 +91,6 @@ Item {
|
||||
}
|
||||
|
||||
root.slides = slides;
|
||||
root._userNum = 0;
|
||||
|
||||
// Make first slide visible...
|
||||
if (root.slides.length > 0)
|
||||
@ -106,48 +111,21 @@ Item {
|
||||
}
|
||||
|
||||
function goToNextSlide() {
|
||||
root._userNum = 0
|
||||
if (_faded)
|
||||
return
|
||||
if (root.slides[currentSlide].delayPoints) {
|
||||
if (root.slides[currentSlide]._advance())
|
||||
return;
|
||||
}
|
||||
if (currentSlide + 1 < root.slides.length)
|
||||
++currentSlide;
|
||||
else
|
||||
else if (loopSlides)
|
||||
currentSlide = 0; // Loop at the end
|
||||
}
|
||||
|
||||
function goToPreviousSlide() {
|
||||
root._userNum = 0
|
||||
if (root._faded)
|
||||
return
|
||||
if (currentSlide - 1 >= 0)
|
||||
--currentSlide;
|
||||
}
|
||||
|
||||
function goToUserSlide() {
|
||||
--_userNum;
|
||||
if (root._faded || _userNum >= root.slides.length)
|
||||
return
|
||||
if (_userNum < 0)
|
||||
goToNextSlide()
|
||||
else {
|
||||
currentSlide = _userNum;
|
||||
root.focus = true;
|
||||
}
|
||||
}
|
||||
|
||||
// directly type in the slide number: depends on root having focus
|
||||
Keys.onPressed: {
|
||||
if (event.key >= Qt.Key_0 && event.key <= Qt.Key_9)
|
||||
_userNum = 10 * _userNum + (event.key - Qt.Key_0)
|
||||
else {
|
||||
if (event.key == Qt.Key_Return || event.key == Qt.Key_Enter)
|
||||
goToUserSlide();
|
||||
_userNum = 0;
|
||||
}
|
||||
else if (loopSlides)
|
||||
currentSlide = root.slides.length - 1
|
||||
}
|
||||
|
||||
focus: true // Keep focus
|
||||
@ -165,20 +143,10 @@ Item {
|
||||
|
||||
// presentation-specific single-key shortcuts (which interfere with normal typing)
|
||||
Shortcut { sequence: " "; enabled: root.keyShortcutsEnabled; onActivated: goToNextSlide() }
|
||||
Shortcut { sequence: "c"; enabled: root.keyShortcutsEnabled; onActivated: root._faded = !root._faded }
|
||||
|
||||
// standard shortcuts
|
||||
Shortcut { sequence: StandardKey.MoveToNextPage; onActivated: goToNextSlide() }
|
||||
Shortcut { sequence: StandardKey.MoveToPreviousPage; onActivated: goToPreviousSlide() }
|
||||
Shortcut { sequence: StandardKey.Quit; onActivated: Qt.quit() }
|
||||
|
||||
Rectangle {
|
||||
z: 1000
|
||||
color: "black"
|
||||
anchors.fill: parent
|
||||
opacity: root._faded ? 1 : 0
|
||||
Behavior on opacity { NumberAnimation { duration: 250 } }
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
id: mouseArea
|
||||
|
@ -46,7 +46,7 @@
|
||||
****************************************************************************/
|
||||
|
||||
|
||||
import QtQuick 2.0
|
||||
import QtQuick 2.5
|
||||
|
||||
Item {
|
||||
/*
|
||||
|
38
src/qml/calamares/slideshow/SlideCounter.qml
Normal file
@ -0,0 +1,38 @@
|
||||
/* === This file is part of Calamares - <https://github.com/calamares> ===
|
||||
*
|
||||
* Copyright 2018, Adriaan de Groot <groot@kde.org>
|
||||
*
|
||||
* Calamares is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Calamares is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This control just shows a (non-translated) count of the slides
|
||||
* in the slideshow in the format "n / total".
|
||||
*/
|
||||
|
||||
import QtQuick 2.5;
|
||||
|
||||
Rectangle {
|
||||
id: slideCounter
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
width: 100
|
||||
height: 50
|
||||
|
||||
Text {
|
||||
id: slideCounterText
|
||||
anchors.centerIn: parent
|
||||
//: slide counter, %1 of %2 (numeric)
|
||||
text: qsTr("%L1 / %L2").arg(parent.parent.currentSlide + 1).arg(parent.parent.slides.length)
|
||||
}
|
||||
}
|
@ -1,4 +1,10 @@
|
||||
module calamares.slideshow
|
||||
|
||||
Presentation 1.0 Presentation.qml
|
||||
Slide 1.0 Slide.qml
|
||||
|
||||
NavButton 1.0 NavButton.qml
|
||||
ForwardButton 1.0 ForwardButton.qml
|
||||
BackButton 1.0 BackButton.qml
|
||||
|
||||
SlideCounter 1.0 SlideCounter.qml
|
||||
|