diff --git a/src/libcalamaresui/utils/qjsonitem.h b/src/libcalamaresui/utils/qjsonitem.h index 5a8b2134f..113c9da97 100644 --- a/src/libcalamaresui/utils/qjsonitem.h +++ b/src/libcalamaresui/utils/qjsonitem.h @@ -13,7 +13,7 @@ class QJsonTreeItem { public: - QJsonTreeItem(QJsonTreeItem * parent = 0); + QJsonTreeItem(QJsonTreeItem * parent = nullptr); ~QJsonTreeItem(); void appendChild(QJsonTreeItem * item); QJsonTreeItem *child(int row); @@ -28,7 +28,7 @@ public: QJsonValue::Type type() const; - static QJsonTreeItem* load(const QJsonValue& value, QJsonTreeItem * parent = 0); + static QJsonTreeItem* load(const QJsonValue& value, QJsonTreeItem * parent = nullptr); protected: diff --git a/src/libcalamaresui/utils/qjsonmodel.h b/src/libcalamaresui/utils/qjsonmodel.h index 0d1b3232d..fc2c4abe1 100644 --- a/src/libcalamaresui/utils/qjsonmodel.h +++ b/src/libcalamaresui/utils/qjsonmodel.h @@ -16,7 +16,7 @@ class QJsonModel : public QAbstractItemModel { Q_OBJECT public: - explicit QJsonModel(QObject *parent = 0); + explicit QJsonModel(QObject *parent = nullptr); ~QJsonModel(); bool load(const QString& fileName); bool load(QIODevice * device); diff --git a/src/libcalamaresui/widgets/waitingspinnerwidget.h b/src/libcalamaresui/widgets/waitingspinnerwidget.h index 0ed8e69d3..d71976ef8 100644 --- a/src/libcalamaresui/widgets/waitingspinnerwidget.h +++ b/src/libcalamaresui/widgets/waitingspinnerwidget.h @@ -37,7 +37,7 @@ class WaitingSpinnerWidget : public QWidget { public: /*! Constructor for "standard" widget behaviour - use this * constructor if you wish to, e.g. embed your widget in another. */ - WaitingSpinnerWidget(QWidget *parent = 0, + WaitingSpinnerWidget(QWidget *parent = nullptr, bool centerOnParent = true, bool disableParentWhenSpinning = true); @@ -47,7 +47,7 @@ public: * QtWaitingSpinner automatically centres itself on it, if not, * "centreOnParent" is ignored. */ WaitingSpinnerWidget(Qt::WindowModality modality, - QWidget *parent = 0, + QWidget *parent = nullptr, bool centerOnParent = true, bool disableParentWhenSpinning = true);