[branding] Add a totally different branding example
Use the samegame example from the Qt Quick demos as a branding "slideshow". Instead of watching slides go by, you can play samegame! Click on "new game" to start, and then click on groups of same-colored balls to make them go away -- at least two same-colored balls must be touching. Once the exec step is done, the game vanishes automatically. This is an additional example for #841
49
LICENSES/BSD3-SameGame
Normal file
@ -0,0 +1,49 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
73
src/branding/samegame/Block.qml
Normal file
@ -0,0 +1,73 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
//![0]
|
||||
import QtQuick 2.0
|
||||
|
||||
Item {
|
||||
id: block
|
||||
|
||||
property int type: 0
|
||||
|
||||
Image {
|
||||
id: img
|
||||
|
||||
anchors.fill: parent
|
||||
source: {
|
||||
if (type == 0)
|
||||
return "redStone.png";
|
||||
else if (type == 1)
|
||||
return "blueStone.png";
|
||||
else
|
||||
return "greenStone.png";
|
||||
}
|
||||
}
|
||||
}
|
||||
//![0]
|
91
src/branding/samegame/Button.qml
Normal file
@ -0,0 +1,91 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
import QtQuick 2.0
|
||||
|
||||
Rectangle {
|
||||
id: container
|
||||
|
||||
property string text: "Button"
|
||||
|
||||
signal clicked
|
||||
|
||||
width: buttonLabel.width + 20; height: buttonLabel.height + 5
|
||||
border { width: 1; color: Qt.darker(activePalette.button) }
|
||||
antialiasing: true
|
||||
radius: 8
|
||||
|
||||
// color the button with a gradient
|
||||
gradient: Gradient {
|
||||
GradientStop {
|
||||
position: 0.0
|
||||
color: {
|
||||
if (mouseArea.pressed)
|
||||
return activePalette.dark
|
||||
else
|
||||
return activePalette.light
|
||||
}
|
||||
}
|
||||
GradientStop { position: 1.0; color: activePalette.button }
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
id: mouseArea
|
||||
anchors.fill: parent
|
||||
onClicked: container.clicked();
|
||||
}
|
||||
|
||||
Text {
|
||||
id: buttonLabel
|
||||
anchors.centerIn: container
|
||||
color: activePalette.buttonText
|
||||
text: container.text
|
||||
}
|
||||
}
|
81
src/branding/samegame/Dialog.qml
Normal file
@ -0,0 +1,81 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
//![0]
|
||||
import QtQuick 2.0
|
||||
|
||||
Rectangle {
|
||||
id: container
|
||||
|
||||
function show(text) {
|
||||
dialogText.text = text;
|
||||
container.opacity = 1;
|
||||
}
|
||||
|
||||
function hide() {
|
||||
container.opacity = 0;
|
||||
}
|
||||
|
||||
width: dialogText.width + 20
|
||||
height: dialogText.height + 20
|
||||
opacity: 0
|
||||
|
||||
Text {
|
||||
id: dialogText
|
||||
anchors.centerIn: parent
|
||||
text: ""
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onClicked: hide();
|
||||
}
|
||||
}
|
||||
//![0]
|
BIN
src/branding/samegame/background.jpg
Normal file
After Width: | Height: | Size: 36 KiB |
BIN
src/branding/samegame/blueStar.png
Normal file
After Width: | Height: | Size: 149 B |
BIN
src/branding/samegame/blueStone.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
76
src/branding/samegame/branding.desc
Normal file
@ -0,0 +1,76 @@
|
||||
---
|
||||
componentName: samegame
|
||||
|
||||
# This selects between different welcome texts. When false, uses
|
||||
# the traditional "Welcome to the %1 installer.", and when true,
|
||||
# uses "Welcome to the Calamares installer for %1." This allows
|
||||
# to distinguish this installer from other installers for the
|
||||
# same distribution.
|
||||
welcomeStyleCalamares: false
|
||||
|
||||
# These are strings shown to the user in the user interface.
|
||||
# There is no provision for translating them -- since they
|
||||
# are names, the string is included as-is.
|
||||
#
|
||||
# The four Url strings are the Urls used by the buttons in
|
||||
# the welcome screen, and are not shown to the user. Clicking
|
||||
# on the "Support" button, for instance, opens the link supportUrl.
|
||||
# If a Url is empty, the corresponding button is not shown.
|
||||
#
|
||||
# bootloaderEntryName is how this installation / distro is named
|
||||
# in the boot loader (e.g. in the GRUB menu).
|
||||
strings:
|
||||
productName: Generic GNU/Linux
|
||||
shortProductName: Generic
|
||||
version: 2018.1 LTS
|
||||
shortVersion: 2018.1
|
||||
versionedName: Generic GNU/Linux 2018.1 LTS "Tasseled Tambourine"
|
||||
shortVersionedName: Generic 2018.1
|
||||
bootloaderEntryName: Generic
|
||||
productUrl: https://calamares.io/
|
||||
supportUrl: https://github.com/calamares/calamares/issues
|
||||
knownIssuesUrl: https://calamares.io/about/
|
||||
releaseNotesUrl: https://calamares.io/about/
|
||||
|
||||
# Should the welcome image (productWelcome, below) be scaled
|
||||
# up beyond its natural size? If false, the image does not grow
|
||||
# with the window but remains the same size throughout (this
|
||||
# may have surprising effects on HiDPI monitors).
|
||||
welcomeExpandingLogo: true
|
||||
|
||||
# These images are loaded from the branding module directory.
|
||||
#
|
||||
# productIcon is used as the window icon, and will (usually) be used
|
||||
# by the window manager to represent the application. This image
|
||||
# should be square, and may be displayed by the window manager
|
||||
# as small as 16x16 (but possibly larger).
|
||||
# productLogo is used as the logo at the top of the left-hand column
|
||||
# which shows the steps to be taken. The image should be square,
|
||||
# and is displayed at 80x80 pixels (also on HiDPI).
|
||||
# productWelcome is shown on the welcome page of the application in
|
||||
# the middle of the window, below the welcome text. It can be
|
||||
# any size and proportion, and will be scaled to fit inside
|
||||
# the window. Use `welcomeExpandingLogo` to make it non-scaled.
|
||||
# Recommended size is 320x150.
|
||||
images:
|
||||
productLogo: "squidball.png"
|
||||
productIcon: "squidball.png"
|
||||
productWelcome: "languages.png"
|
||||
|
||||
# The slideshow is displayed during execution steps (e.g. when the
|
||||
# installer is actually writing to disk and doing other slow things).
|
||||
slideshow: "samegame.qml"
|
||||
|
||||
# Colors for text and background components.
|
||||
#
|
||||
# - sidebarBackground is the background of the sidebar
|
||||
# - sidebarText is the (foreground) text color
|
||||
# - sidebarTextHighlight sets the background of the selected (current) step.
|
||||
# Optional, and defaults to the application palette.
|
||||
# - sidebarSelect is the text color of the selected step.
|
||||
#
|
||||
style:
|
||||
sidebarBackground: "#292F34"
|
||||
sidebarText: "#FFFFFF"
|
||||
sidebarTextSelect: "#292F34"
|
||||
sidebarTextHighlight: "#D35400"
|
BIN
src/branding/samegame/greenStar.png
Normal file
After Width: | Height: | Size: 149 B |
BIN
src/branding/samegame/greenStone.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
src/branding/samegame/languages.png
Normal file
After Width: | Height: | Size: 84 KiB |
BIN
src/branding/samegame/redStar.png
Normal file
After Width: | Height: | Size: 148 B |
BIN
src/branding/samegame/redStone.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
174
src/branding/samegame/samegame.js
Normal file
@ -0,0 +1,174 @@
|
||||
/* This script file handles the game logic */
|
||||
var maxColumn = 10;
|
||||
var maxRow = 15;
|
||||
var maxIndex = maxColumn * maxRow;
|
||||
var board = new Array(maxIndex);
|
||||
var component;
|
||||
|
||||
//Index function used instead of a 2D array
|
||||
function index(column, row) {
|
||||
return column + (row * maxColumn);
|
||||
}
|
||||
|
||||
function startNewGame() {
|
||||
//Calculate board size
|
||||
maxColumn = Math.floor(gameCanvas.width / gameCanvas.blockSize);
|
||||
maxRow = Math.floor(gameCanvas.height / gameCanvas.blockSize);
|
||||
maxIndex = maxRow * maxColumn;
|
||||
|
||||
//Close dialogs
|
||||
dialog.hide();
|
||||
|
||||
//Initialize Board
|
||||
board = new Array(maxIndex);
|
||||
gameCanvas.score = 0;
|
||||
for (var column = 0; column < maxColumn; column++) {
|
||||
for (var row = 0; row < maxRow; row++) {
|
||||
board[index(column, row)] = null;
|
||||
createBlock(column, row);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function createBlock(column, row) {
|
||||
if (component == null)
|
||||
component = Qt.createComponent("Block.qml");
|
||||
|
||||
// Note that if Block.qml was not a local file, component.status would be
|
||||
// Loading and we should wait for the component's statusChanged() signal to
|
||||
// know when the file is downloaded and ready before calling createObject().
|
||||
if (component.status == Component.Ready) {
|
||||
var dynamicObject = component.createObject(gameCanvas);
|
||||
if (dynamicObject == null) {
|
||||
console.log("error creating block");
|
||||
console.log(component.errorString());
|
||||
return false;
|
||||
}
|
||||
dynamicObject.type = Math.floor(Math.random() * 3);
|
||||
dynamicObject.x = column * gameCanvas.blockSize;
|
||||
dynamicObject.y = row * gameCanvas.blockSize;
|
||||
dynamicObject.width = gameCanvas.blockSize;
|
||||
dynamicObject.height = gameCanvas.blockSize;
|
||||
board[index(column, row)] = dynamicObject;
|
||||
} else {
|
||||
console.log("error loading block component");
|
||||
console.log(component.errorString());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
var fillFound; //Set after a floodFill call to the number of blocks found
|
||||
var floodBoard; //Set to 1 if the floodFill reaches off that node
|
||||
|
||||
//![1]
|
||||
function handleClick(xPos, yPos) {
|
||||
var column = Math.floor(xPos / gameCanvas.blockSize);
|
||||
var row = Math.floor(yPos / gameCanvas.blockSize);
|
||||
if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
|
||||
return;
|
||||
if (board[index(column, row)] == null)
|
||||
return;
|
||||
//If it's a valid block, remove it and all connected (does nothing if it's not connected)
|
||||
floodFill(column, row, -1);
|
||||
if (fillFound <= 0)
|
||||
return;
|
||||
gameCanvas.score += (fillFound - 1) * (fillFound - 1);
|
||||
shuffleDown();
|
||||
victoryCheck();
|
||||
}
|
||||
//![1]
|
||||
|
||||
function floodFill(column, row, type) {
|
||||
if (board[index(column, row)] == null)
|
||||
return;
|
||||
var first = false;
|
||||
if (type == -1) {
|
||||
first = true;
|
||||
type = board[index(column, row)].type;
|
||||
|
||||
//Flood fill initialization
|
||||
fillFound = 0;
|
||||
floodBoard = new Array(maxIndex);
|
||||
}
|
||||
if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
|
||||
return;
|
||||
if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type))
|
||||
return;
|
||||
floodBoard[index(column, row)] = 1;
|
||||
floodFill(column + 1, row, type);
|
||||
floodFill(column - 1, row, type);
|
||||
floodFill(column, row + 1, type);
|
||||
floodFill(column, row - 1, type);
|
||||
if (first == true && fillFound == 0)
|
||||
return; //Can't remove single blocks
|
||||
board[index(column, row)].opacity = 0;
|
||||
board[index(column, row)] = null;
|
||||
fillFound += 1;
|
||||
}
|
||||
|
||||
function shuffleDown() {
|
||||
//Fall down
|
||||
for (var column = 0; column < maxColumn; column++) {
|
||||
var fallDist = 0;
|
||||
for (var row = maxRow - 1; row >= 0; row--) {
|
||||
if (board[index(column, row)] == null) {
|
||||
fallDist += 1;
|
||||
} else {
|
||||
if (fallDist > 0) {
|
||||
var obj = board[index(column, row)];
|
||||
obj.y += fallDist * gameCanvas.blockSize;
|
||||
board[index(column, row + fallDist)] = obj;
|
||||
board[index(column, row)] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//Fall to the left
|
||||
var fallDist = 0;
|
||||
for (var column = 0; column < maxColumn; column++) {
|
||||
if (board[index(column, maxRow - 1)] == null) {
|
||||
fallDist += 1;
|
||||
} else {
|
||||
if (fallDist > 0) {
|
||||
for (var row = 0; row < maxRow; row++) {
|
||||
var obj = board[index(column, row)];
|
||||
if (obj == null)
|
||||
continue;
|
||||
obj.x -= fallDist * gameCanvas.blockSize;
|
||||
board[index(column - fallDist, row)] = obj;
|
||||
board[index(column, row)] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//![2]
|
||||
function victoryCheck() {
|
||||
//Award bonus points if no blocks left
|
||||
var deservesBonus = true;
|
||||
for (var column = maxColumn - 1; column >= 0; column--)
|
||||
if (board[index(column, maxRow - 1)] != null)
|
||||
deservesBonus = false;
|
||||
if (deservesBonus)
|
||||
gameCanvas.score += 500;
|
||||
|
||||
//Check whether game has finished
|
||||
if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1)))
|
||||
dialog.show("Game Over. Your score is " + gameCanvas.score);
|
||||
}
|
||||
//![2]
|
||||
|
||||
//only floods up and right, to see if it can find adjacent same-typed blocks
|
||||
function floodMoveCheck(column, row, type) {
|
||||
if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
|
||||
return false;
|
||||
if (board[index(column, row)] == null)
|
||||
return false;
|
||||
var myType = board[index(column, row)].type;
|
||||
if (type == myType)
|
||||
return true;
|
||||
return floodMoveCheck(column + 1, row, myType) || floodMoveCheck(column, row - 1, board[index(column, row)].type);
|
||||
}
|
||||
|
113
src/branding/samegame/samegame.qml
Normal file
@ -0,0 +1,113 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
//![0]
|
||||
import QtQuick 2.0
|
||||
import "samegame.js" as SameGame
|
||||
|
||||
Rectangle {
|
||||
id: screen
|
||||
|
||||
width: 490; height: 720
|
||||
|
||||
SystemPalette { id: activePalette }
|
||||
|
||||
Item {
|
||||
width: parent.width
|
||||
anchors { top: parent.top; bottom: toolBar.top }
|
||||
|
||||
Image {
|
||||
id: background
|
||||
anchors.fill: parent
|
||||
source: "background.jpg"
|
||||
fillMode: Image.PreserveAspectCrop
|
||||
}
|
||||
|
||||
//![1]
|
||||
Item {
|
||||
id: gameCanvas
|
||||
|
||||
property int score: 0
|
||||
property int blockSize: 40
|
||||
|
||||
width: parent.width - (parent.width % blockSize)
|
||||
height: parent.height - (parent.height % blockSize)
|
||||
anchors.centerIn: parent
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onClicked: SameGame.handleClick(mouse.x, mouse.y)
|
||||
}
|
||||
}
|
||||
//![1]
|
||||
}
|
||||
|
||||
//![2]
|
||||
Dialog {
|
||||
id: dialog
|
||||
anchors.centerIn: parent
|
||||
z: 100
|
||||
}
|
||||
//![2]
|
||||
|
||||
Rectangle {
|
||||
id: toolBar
|
||||
width: parent.width; height: 30
|
||||
color: activePalette.window
|
||||
anchors.bottom: screen.bottom
|
||||
|
||||
Button {
|
||||
anchors { left: parent.left; verticalCenter: parent.verticalCenter }
|
||||
text: "New Game"
|
||||
onClicked: SameGame.startNewGame()
|
||||
}
|
||||
}
|
||||
}
|
||||
//![0]
|
BIN
src/branding/samegame/squidball.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
src/branding/samegame/star.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
src/branding/samegame/yellowStone.png
Normal file
After Width: | Height: | Size: 3.0 KiB |