calamares/src/libcalamares/modulesystem/Config.h

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/* === This file is part of Calamares - <https://calamares.io> ===
*
* SPDX-FileCopyrightText: 2021 Adriaan de Groot <groot@kde.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*
* Calamares is Free Software: see the License-Identifier above.
*
*/
#ifndef CALAMARES_MODULESYSTEM_CONFIG_H
#define CALAMARES_MODULESYSTEM_CONFIG_H
#include "DllMacro.h"
#include <QObject>
#include <QStringList>
#include <QVariantMap>
#include <memory>
namespace Calamares
{
namespace ModuleSystem
{
/** @brief Base class for Config-objects
*
* This centralizes the things every Config-object should
* do and provides one source of preset-data. A Config-object
* for a module can **optionally** inherit from this class
* to get presets-support.
*
* TODO:3.3 This is not optional
* TODO:3.3 Put consistent i18n for Configurations in here too
*/
class DLLEXPORT Config : public QObject
{
Q_OBJECT
public:
Config( QObject* parent = nullptr );
~Config() override;
/** @brief Set the configuration from the config file
*
* Subclasses must implement this to load configuration data;
* that subclass **should** also call loadPresets() with the
* same map, to pick up the "presets" key consistently.
*/
virtual void setConfigurationMap( const QVariantMap& ) = 0;
public Q_SLOTS:
/** @brief Checks if a @p fieldName is editable according to presets
*
* If the field is named as a preset, **and** the field is set
* to not-editable, returns @c false. Otherwise, return @c true.
* Calling this with an unknown field (one for which no presets
* are accepted) will print a warning and return @c true.
*/
bool isEditable( const QString& fieldName ) const;
protected:
friend class ApplyPresets;
/** @brief "Builder" class for presets
*
* Derived classes should instantiate this (with themselves,
* and the whole configuration map that is passed to
* setConfigurationMap()) and then call .apply() to apply
* the presets specified in the configuration to the **named**
* QObject properties.
*/
class ApplyPresets
{
public:
ApplyPresets( Config& c, const QVariantMap& configurationMap );
~ApplyPresets() { m_c.m_unlocked = false; }
ApplyPresets& apply( const char* fieldName );
private:
Config& m_c;
bool m_bogus = true;
const QVariantMap m_map;
};
private:
class Private;
std::unique_ptr< Private > d;
bool m_unlocked = false;
};
} // namespace ModuleSystem
} // namespace Calamares
#endif