calamares/src/modules/locale/QtWaitingSpinner.cpp

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/* === This file is part of Calamares - <http://github.com/calamares> ===
*
* Copyright 2014, Teo Mrnjavac <teo@kde.org>
*
* Originally from https://github.com/snowwlex/QtWaitingSpinner
* Copyright 2012, Alex Turkin
*
* Calamares is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Calamares is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cmath>
#include <algorithm>
#include <QPainter>
#include "QtWaitingSpinner.h"
QtWaitingSpinner::QtWaitingSpinner(int linesNumber, int length, int width, int radius, QWidget *parent) : QWidget(parent),
myLinesNumber(linesNumber),
myLength(length + width),
myWidth(width),
myRadius(radius),
myRoundness(70.0),
myColor(Qt::black),
mySpeed(1),
myTrail(70),
myOpacity(15)
{
myCurrentCounter = 0;
myTimer = new QTimer(this);
connect(myTimer,SIGNAL(timeout()), this, SLOT(rotate()));
updateSize();
updateTimer();
this->hide();
}
void QtWaitingSpinner::paintEvent(QPaintEvent */*ev*/) {
QPainter painter(this);
painter.fillRect(this->rect(), Qt::transparent);
painter.setRenderHint(QPainter::Antialiasing, true);
if (myCurrentCounter >= myLinesNumber) {
myCurrentCounter = 0;
}
painter.setPen(Qt::NoPen);
for (int i = 0; i < myLinesNumber; ++i) {
painter.save();
painter.translate(myRadius + myLength, myRadius + myLength);
qreal rotateAngle = (qreal)360 * qreal(i) / qreal(myLinesNumber);
painter.rotate(rotateAngle);
painter.translate(myRadius, 0);
int distance = lineDistance(i, myCurrentCounter, myLinesNumber);
QColor color = countTrailColor(distance, myLinesNumber, myTrail, myOpacity, myColor);
painter.setBrush(color);
//TODO improve the way rounded rect is painted
painter.drawRoundedRect(QRect(0, -myWidth/2, myLength, myWidth), myRoundness, myRoundness, Qt::RelativeSize);
painter.restore();
}
}
void QtWaitingSpinner::start() {
this->show();
if (!myTimer->isActive()) {
myTimer->start();
myCurrentCounter = 0;
}
}
void QtWaitingSpinner::finish() {
this->hide();
if (myTimer->isActive()) {
myTimer->stop();
myCurrentCounter = 0;
}
}
void QtWaitingSpinner::setLinesNumber(int linesNumber) {
myLinesNumber = linesNumber;
myCurrentCounter = 0;
updateTimer();
}
void QtWaitingSpinner::setLength(int length){
myLength = length;
updateSize();
}
void QtWaitingSpinner::setWidth(int width) {
myWidth = width;
updateSize();
}
void QtWaitingSpinner::setRadius(int radius) {
myRadius = radius;
updateSize();
}
void QtWaitingSpinner::setRoundness(qreal roundness) {
myRoundness = std::max(0.0, std::min(100.0, roundness));
}
void QtWaitingSpinner::setColor(QColor color) {
myColor = color;
}
void QtWaitingSpinner::setSpeed(qreal speed) {
mySpeed = speed;
updateTimer();
}
void QtWaitingSpinner::setTrail(int trail) {
myTrail = trail;
}
void QtWaitingSpinner::setOpacity(int minOpacity) {
myOpacity = minOpacity;
}
void QtWaitingSpinner::rotate() {
++myCurrentCounter;
if (myCurrentCounter >= myLinesNumber) {
myCurrentCounter = 0;
}
update();
}
void QtWaitingSpinner::updateSize() {
int size = (myRadius + myLength) * 2;
setFixedSize(size, size);
}
void QtWaitingSpinner::updateTimer() {
myTimer->setInterval(countTimeout(myLinesNumber, mySpeed));
}
int QtWaitingSpinner::countTimeout(int lines, qreal speed) {
return 1000 / (lines * speed);
}
int QtWaitingSpinner::lineDistance(int from, int to, int lines) {
int result = to - from;
if (result < 0) {
result += lines;
}
return result;
}
QColor QtWaitingSpinner::countTrailColor(int distance, int lines, int trail, int minOpacity, QColor color) {
if (distance == 0) {
return color;
}
const qreal minAlphaF = (qreal)minOpacity / 100;
int distanceThreshold = ceil( (lines - 1) * (qreal)trail / 100);
if (distance > distanceThreshold) {
color.setAlphaF(minAlphaF);
return color;
}
qreal alphaDiff = color.alphaF() - (qreal)minAlphaF;
qreal gradation = alphaDiff / (qreal)(distanceThreshold + 1);
qreal resultAlpha = color.alphaF() - gradation * distance;
resultAlpha = std::min(1.0, std::max(0.0, resultAlpha)); //if alpha is out of bound, force it to bounds
color.setAlphaF(resultAlpha);
return color;
}