177 lines
4.6 KiB
C++
177 lines
4.6 KiB
C++
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/* === This file is part of Calamares - <http://github.com/calamares> ===
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*
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* Copyright 2014, Teo Mrnjavac <teo@kde.org>
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*
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* Originally from https://github.com/snowwlex/QtWaitingSpinner
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* Copyright 2012, Alex Turkin
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*
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* Calamares is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Calamares is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cmath>
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#include <algorithm>
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#include <QPainter>
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#include "QtWaitingSpinner.h"
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QtWaitingSpinner::QtWaitingSpinner(int linesNumber, int length, int width, int radius, QWidget *parent) : QWidget(parent),
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myLinesNumber(linesNumber),
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myLength(length + width),
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myWidth(width),
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myRadius(radius),
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myRoundness(70.0),
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myColor(Qt::black),
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mySpeed(1),
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myTrail(70),
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myOpacity(15)
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{
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myCurrentCounter = 0;
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myTimer = new QTimer(this);
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connect(myTimer,SIGNAL(timeout()), this, SLOT(rotate()));
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updateSize();
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updateTimer();
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this->hide();
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}
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void QtWaitingSpinner::paintEvent(QPaintEvent */*ev*/) {
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QPainter painter(this);
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painter.fillRect(this->rect(), Qt::transparent);
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painter.setRenderHint(QPainter::Antialiasing, true);
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if (myCurrentCounter >= myLinesNumber) {
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myCurrentCounter = 0;
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}
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painter.setPen(Qt::NoPen);
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for (int i = 0; i < myLinesNumber; ++i) {
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painter.save();
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painter.translate(myRadius + myLength, myRadius + myLength);
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qreal rotateAngle = (qreal)360 * qreal(i) / qreal(myLinesNumber);
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painter.rotate(rotateAngle);
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painter.translate(myRadius, 0);
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int distance = lineDistance(i, myCurrentCounter, myLinesNumber);
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QColor color = countTrailColor(distance, myLinesNumber, myTrail, myOpacity, myColor);
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painter.setBrush(color);
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//TODO improve the way rounded rect is painted
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painter.drawRoundedRect(QRect(0, -myWidth/2, myLength, myWidth), myRoundness, myRoundness, Qt::RelativeSize);
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painter.restore();
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}
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}
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void QtWaitingSpinner::start() {
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this->show();
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if (!myTimer->isActive()) {
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myTimer->start();
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myCurrentCounter = 0;
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}
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}
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void QtWaitingSpinner::finish() {
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this->hide();
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if (myTimer->isActive()) {
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myTimer->stop();
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myCurrentCounter = 0;
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}
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}
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void QtWaitingSpinner::setLinesNumber(int linesNumber) {
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myLinesNumber = linesNumber;
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myCurrentCounter = 0;
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updateTimer();
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}
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void QtWaitingSpinner::setLength(int length){
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myLength = length;
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updateSize();
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}
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void QtWaitingSpinner::setWidth(int width) {
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myWidth = width;
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updateSize();
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}
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void QtWaitingSpinner::setRadius(int radius) {
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myRadius = radius;
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updateSize();
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}
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void QtWaitingSpinner::setRoundness(qreal roundness) {
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myRoundness = std::max(0.0, std::min(100.0, roundness));
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}
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void QtWaitingSpinner::setColor(QColor color) {
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myColor = color;
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}
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void QtWaitingSpinner::setSpeed(qreal speed) {
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mySpeed = speed;
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updateTimer();
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}
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void QtWaitingSpinner::setTrail(int trail) {
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myTrail = trail;
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}
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void QtWaitingSpinner::setOpacity(int minOpacity) {
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myOpacity = minOpacity;
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}
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void QtWaitingSpinner::rotate() {
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++myCurrentCounter;
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if (myCurrentCounter >= myLinesNumber) {
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myCurrentCounter = 0;
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}
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update();
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}
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void QtWaitingSpinner::updateSize() {
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int size = (myRadius + myLength) * 2;
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setFixedSize(size, size);
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}
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void QtWaitingSpinner::updateTimer() {
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myTimer->setInterval(countTimeout(myLinesNumber, mySpeed));
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}
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int QtWaitingSpinner::countTimeout(int lines, qreal speed) {
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return 1000 / (lines * speed);
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}
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int QtWaitingSpinner::lineDistance(int from, int to, int lines) {
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int result = to - from;
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if (result < 0) {
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result += lines;
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}
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return result;
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}
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QColor QtWaitingSpinner::countTrailColor(int distance, int lines, int trail, int minOpacity, QColor color) {
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if (distance == 0) {
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return color;
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}
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const qreal minAlphaF = (qreal)minOpacity / 100;
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int distanceThreshold = ceil( (lines - 1) * (qreal)trail / 100);
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if (distance > distanceThreshold) {
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color.setAlphaF(minAlphaF);
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return color;
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}
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qreal alphaDiff = color.alphaF() - (qreal)minAlphaF;
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qreal gradation = alphaDiff / (qreal)(distanceThreshold + 1);
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qreal resultAlpha = color.alphaF() - gradation * distance;
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resultAlpha = std::min(1.0, std::max(0.0, resultAlpha)); //if alpha is out of bound, force it to bounds
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color.setAlphaF(resultAlpha);
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return color;
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}
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