2017-08-02 14:53:00 +02:00
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# Calamares modules
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Calamares modules are plugins that provide features like installer pages,
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batch jobs, etc. An installer page (visible to the user) is called a "view",
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while other modules are "jobs".
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2014-08-06 15:50:39 +02:00
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Each Calamares module lives in its own directory.
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All modules are installed in `$DESTDIR/lib/calamares/modules`.
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There are two **types** of Calamares module:
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* viewmodule, for user-visible modules. These use C++ and QWidgets or QML
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* jobmodule, for not-user-visible modules. These may be done in C++,
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Python, or as external processes.
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A viewmodule exposes a UI to the user.
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There are three **interfaces** for Calamares modules:
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* qtplugin (viewmodules, jobmodules),
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* python (jobmodules only),
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* process (jobmodules only, not recommended).
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## Module directory
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Each Calamares module lives in its own directory. The contents
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of the directory depend on the interface and type of the module.
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### Module descriptor
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A Calamares module must have a *module descriptor file*, named
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`module.desc`. For C++ (qtplugin) modules using CMake as a build-
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system and using the calamares_add_plugin() function -- this is the
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recommended way to create such modules -- the module descriptor
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file is optional, since it can be generated by the build system.
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For other module interfaces, the module descriptor file is required.
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The module descriptor file must be placed in the module's directory.
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The module descriptor file is a YAML 1.2 document which defines the
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module's name, type, interface and possibly other properties. The name
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of the module as defined in `module.desc` must be the same as the name
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of the module's directory.
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Module descriptors **must** have the following keys:
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- *name* (an identifier; must be the same as the directory name)
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- *type* ("job" or "view")
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- *interface* (see below for the different interfaces; generally we
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refer to the kinds of modules by their interface)
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Module descriptors for C++ modules **may** have the following key:
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- *load* (the name of the shared library to load; if empty, uses a
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standard library name derived from the module name)
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Module descriptors for Python modules **must** have the following key:
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- *script* (the name of the Python script to load, nearly always `main.py`)
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Module descriptors for process modules **must** have the following key:
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- *command* (the command to run)
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Module descriptors for process modules **may** have the following keys:
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- *timeout* (how long, in seconds, to wait for the command to run)
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- *chroos* (if true, run the command in the target system rather than the host)
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Module descriptors **may** have the following keys:
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- *emergency* (a boolean value, set to true to mark the module
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as an emergency module)
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- *noconfig* (a boolean value, set to true to state that the module
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has no configuration file; defaults to false)
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- *requiredModules* (a list of modules which are required for this module
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to operate properly)
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- *weight* (a relative module weight, used to scale progress reporting)
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### Required Modules
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A module may list zero (if it has no requirements) or more modules
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by name. As modules are loaded from the global sequence in `settings.conf`,
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each module is checked that all of the modules it requires are
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already loaded before it. This ensures that if a module needs
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another one to fill in globalstorage keys, that happens before
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it needs those keys.
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### Emergency Modules
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Only C++ modules and job modules may be emergency modules. If, during an
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*exec* step in the sequence, a module fails, installation as a whole fails
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and the install is aborted. If there are emergency modules in the **same**
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exec block, those will be executed before the installation is aborted.
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Non-emergency modules are not executed.
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If an emergency-module fails while processing emergency-modules for
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another failed module, that failure is ignored and emergency-module
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processing continues.
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Use the EMERGENCY keyword in the CMake description of a C++ module
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to generate a suitable `module.desc`.
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A module that is marked as an emergency module in its module.desc
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must **also** set the *emergency* key to *true* in its configuration file
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(see below). If it does not, the module is not considered to be an emergency
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module after all (this is so that you can have modules that have several
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instances, only some of which are actually needed for emergencies).
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### Module-specific configuration
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A Calamares module **may** read a module configuration file,
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named `<modulename>.conf`. If such a file is present in the
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module's directory, it can be shipped as a *default* configuration file.
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This only happens if the CMake-time option `INSTALL_CONFIG` is on.
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Modules that have *noconfig* set to true will not attempt to
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read a configuration file, and will not warn that one is missing;
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conversely if *noconfig* is set to false (or is missing, since
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the default value is false) if there is no configuration file,
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a warning is printed during Calamares start-up.
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The sample configuration files may work and may be suitable for
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your distribution, but no guarantee is given about their stability
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beyond syntactic correctness.
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The module configuration file, if it exists, is a YAML 1.2 document
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which contains a YAML map of anything.
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All sample module configuration files are installed in
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`$DESTDIR/share/calamares/modules` but can be overridden by
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files with the same name placed manually (or by the packager)
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in `/etc/calamares/modules`.
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## C++ modules
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> Type: viewmodule, jobmodule
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> Interface: qtplugin
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2017-08-02 14:53:00 +02:00
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Currently the recommended way to write a module which exposes one or more
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installer pages (viewmodule) is through a C++ and Qt plugin. Viewmodules must
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implement `Calamares::ViewStep`. They can also implement `Calamares::Job`
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to provide jobs.
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To add a Qt plugin module, put it in a subdirectory and make sure it has
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a `CMakeLists.txt` with a `calamares_add_plugin` call. It will be picked
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up automatically by our CMake magic. The `module.desc` file is not recommended:
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nearly all cases can be described in CMake.
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### C++ Jobmodule
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**TODO:** this needs documentation
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### C++ Widgets Viewmodule
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**TODO:** this needs documentation
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### C++ QML Viewmodule
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A QML Viewmodule (or view step) puts much of the UI work in one or more
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QML files; the files may be loaded from the branding directory or compiled
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into the module. Which QML is used depends on the deployment and the
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configuration files for Calamares.
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#### Explicit properties
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The QML can access data from the C++ framework though properties
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exposed to QML. There are two libraries that need to be imported
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explicitly:
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```
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import io.calamares.core 1.0
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import io.calamares.ui 1.0
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```
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The *ui* library contains the *Branding* object, which corresponds to
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the branding information set through `branding.desc`. The Branding
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class (in `src/libcalamaresui/Branding.h` offers a QObject-property
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based API, where the most important functions are `string()` and the
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convenience functions `versionedName()` and similar.
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The *core* library contains both *ViewManager*, which handles overall
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progress through the application, and *Global*, which holds global
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storage information. Both objects have an extensive API. The *ViewManager*
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can behave as a model for list views and the like.
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These explicit properties from libraries are shared across all the
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QML modules (for global storage that goes without saying: it is
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the mechanism to share information with other modules).
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#### Implicit properties
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Each module also has an implicit context property available to it.
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No import is needed. The context property *config* (note lower case)
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holds the Config object for the module.
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The Config object is the bridge between C++ and QML.
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A Config object must inherit QObject and should expose, as `Q_PROPERTY`,
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all of the relevant configuration information for the module instance.
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The general description how to do that is available
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in the [Qt documentation](https://doc.qt.io/qt-5/qtqml-cppintegration-topic.html).
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## Python modules
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Modules may use one of the python interfaces, which may be present
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in a Calamares installation (but also may not be). These modules must have
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a `module.desc` file. The Python script must implement the
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Python jobmodule interface.
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To add a Python or process jobmodule, put it in a subdirectory and make sure
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it has a `module.desc`. It will be picked up automatically by our CMake magic.
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For all kinds of Python jobs, the key *script* must be set to the name of
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the main python file for the job. This is almost universally `main.py`.
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`CMakeLists.txt` is *not* used for Python and process jobmodules.
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Calamares offers a Python API for module developers, the core Calamares
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functionality is exposed as `libcalamares.job` for job data,
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`libcalamares.globalstorage` for shared data and `libcalamares.utils` for
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generic utility functions. Documentation is inline.
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All code in Python job modules must obey PEP8, the only exception are
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`libcalamares.globalstorage` keys, which should always be
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camelCaseWithLowerCaseInitial to match the C++ identifier convention.
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For testing and debugging we provide the `testmodule.py` script which
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fakes a limited Calamares Python environment for running a single jobmodule.
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### Python Jobmodule
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> Type: jobmodule
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> Interface: python
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A Python jobmodule is a Python program which imports libcalamares and has a
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function `run()` as entry point. The function `run()` must return `None` if
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everything went well, or a tuple `(str,str)` with an error message and
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description if something went wrong.
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### Python API
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**TODO:** this needs documentation
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## PythonQt modules (deprecated)
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> Type: viewmodule, jobmodule
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> Interface: pythonqt
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The PythonQt modules are deprecated and will be removed in Calamares 3.3.
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Their documentation is also almost completely lacking.
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## Process modules
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Use of this kind of module is **not** recommended.
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> Type: jobmodule
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> Interface: process
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A process jobmodule runs a (single) command. The interface is *process*,
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while the module type must be *job* or *jobmodule*.
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The module-descriptor key *command* should have a string as value, which is
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passed to the shell -- remember to quote it properly. It is generally
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recommended to use a *shellprocess* job module instead (less configuration,
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easier to have multiple instances).
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