calamares/src/modules/partition/PartitionPage.cpp

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/* === This file is part of Calamares - <http://github.com/calamares> ===
*
* Copyright 2014, Aurélien Gâteau <agateau@kde.org>
*
* Calamares is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Calamares is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PartitionPage.h"
// Local
#include <CreatePartitionDialog.h>
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#include <DeviceModel.h>
#include <PartitionCoreModule.h>
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#include <PartitionModel.h>
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#include <PMUtils.h>
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#include <ui_PartitionPage.h>
// Qt
#include <QDebug>
#include <QItemSelectionModel>
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PartitionPage::PartitionPage( QWidget* parent )
: Calamares::AbstractPage( parent )
, m_ui( new Ui_PartitionPage )
, m_core( new PartitionCoreModule( this ) )
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{
m_ui->setupUi( this );
m_ui->deviceListView->setModel( m_core->deviceModel() );
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updateButtons();
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connect( m_ui->deviceListView->selectionModel(), &QItemSelectionModel::currentChanged,
[ this ]( const QModelIndex& index, const QModelIndex& oldIndex )
{
Device* device = m_core->deviceModel()->deviceForIndex( index );
PartitionModel* model = m_core->partitionModelForDevice( device );
m_ui->partitionListView->setModel( model );
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updateButtons();
// Establish connection here because selection model is destroyed when
// model changes
connect( m_ui->partitionListView->selectionModel(), &QItemSelectionModel::currentChanged,
[ this ]( const QModelIndex& index, const QModelIndex& oldIndex )
{
updateButtons();
} );
connect( model, &QAbstractItemModel::modelReset, this, &PartitionPage::updateButtons );
} );
connect( m_ui->createButton, &QAbstractButton::clicked, this, &PartitionPage::onCreateClicked );
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}
PartitionPage::~PartitionPage()
{
}
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void PartitionPage::updateButtons()
{
bool create = false, edit = false, del = false;
QModelIndex index = m_ui->partitionListView->currentIndex();
if ( index.isValid() )
{
const PartitionModel* model = static_cast< const PartitionModel* >( index.model() );
Q_ASSERT( model );
Partition* partition = model->partitionForIndex( index );
Q_ASSERT( partition );
bool isFree = PMUtils::isPartitionFreeSpace( partition );
create = isFree;
edit = del = !isFree;
}
m_ui->createButton->setEnabled( create );
m_ui->editButton->setEnabled( edit );
m_ui->deleteButton->setEnabled( del );
}
void PartitionPage::onCreateClicked()
{
QModelIndex index = m_ui->partitionListView->currentIndex();
Q_ASSERT( index.isValid() );
const PartitionModel* model = static_cast< const PartitionModel* >( index.model() );
Q_ASSERT( model );
Partition* partition = model->partitionForIndex( index );
Q_ASSERT( partition );
CreatePartitionDialog dlg( model->device(), partition, this );
if ( !dlg.exec() )
{
return;
}
m_core->createPartition( dlg.createJob() );
}