upd picom, tints

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2026-04-09 22:26:05 +02:00
parent 14c6f84822
commit d23c922204
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## Picom user configuration file (~/.config/picom.conf)
## written for BunsenLabs Beryllium
## with reference to: /usr/share/doc/picom/examples/picom.sample.conf
## http://duncanlock.net/blog/2013/06/07/how-to-switch-to-compton-for-beautiful-tear-free-compositing-in-xfce/
## and https://forums.bunsenlabs.org/viewtopic.php?pid=61249#p61249
##
## Various people have contributed to this file,
## so the meaning of "I" is not well defined.
##
## In most cases 'man picom' has more information.
## See also: https://wiki.archlinux.org/title/Picom
#################################
#
# Shadows
#
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 35;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = 0.30
# The left offset for shadows, in pixels. (defaults to -15)
shadow-offset-x = -32
#shadow-offset-x = -8;
# The top offset for shadows, in pixels. (defaults to -15)
shadow-offset-y = -32
#shadow-offset-y = -8;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Set if you want different colour shadows
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# The shadow exclude options are helpful if you have shadows enabled.
# Due to the way picom draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing.
# The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
# The "_GTK_FRAME_EXTENTS@:c" entry is to fix dual shadows with GTK3 Client Side Decorations.
# shadow-exclude = []
shadow-exclude = [
"! name~=''",
# "name = 'jgmenu'",
"name = 'tint2'",
"name = 'Notification'",
"name = 'wbar'",
# "name = 'Plank'",
"name = 'Docky'",
"name = 'Kupfer'",
# "name = 'xfce4-notifyd'",
"name *= 'VirtualBox'",
"name *= 'VLC'",
"name *= 'picom'",
"name *= 'Chromium'",
"name *= 'Chrome'",
"class_g ?= 'plank'", # see wintypes
"class_g ?= 'Conky'",
"class_g = 'Kupfer'",
"class_g = 'Synapse'",
"class_g ?= 'Notify-osd'",
"class_g ?= 'Cairo-dock'",
# "class_g ?= 'Xfce4-notifyd'",
"class_g ?= 'Xfce4-power-manager'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.06;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 1.0;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
#fade-delta = 0
# Specify a list of conditions of windows that should not be faded.
# (Some might need setting in wintypes below.)
#fade-exclude = ["name = 'jgmenu'"];
# Fade windows in/out when opening/closing
#no-fading-openclose = true;
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
no-fading-destroyed-argb = true;
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.7;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 0.7;
frame-opacity = 1.0;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# Option `menu-opacity` is deprecated, and will be removed.
# Please use the wintype option `opacity` of `popup_menu` and `dropdown_menu` instead.
# menu-opacity = 1.0;
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.2
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
#focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
# alpha-step seems no longer to be supported
# https://github.com/yshui/picom/pull/48 https://github.com/yshui/picom/issues/359
# alpha-step = 0.06;
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
#blur-background = true
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false;
# Specify the blur convolution kernel, with the following format:
# example:
blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
#blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Enable remote control via D-Bus. See the *D-BUS API* section in the manual for more details.
# The D-Bus methods and signals are not yet stable, thus undocumented right now.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
corner-radius = 10;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. (openbox should be OK)
#
use-ewmh-active-win = true;
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
# paint-on-overlay may make the flickering less obvious.
#
unredir-if-possible = true;
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
#################################
#
# Window type settings
#
#################################
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
#wintypes:
#{
# tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
# dock = { shadow = false; }
# dnd = { shadow = false; }
# popup_menu = { opacity = 0.8; }
# dropdown_menu = { opacity = 0.8; }
#};
wintypes:
{
dock = { shadow = false; };
tooltip = { fade = false; shadow = false; };
menu = { fade = false; };
dropdown_menu = { fade = false; opacity = 1.0; };
popup_menu = { fade = false; opacity = 1.0; };
};
########################################################################
### "advanced" machine specific options ###
# It is possible to set these in /etc/bunsen/picom-startup
# where they will be applied for all users, but can also be set here.
# Any settings in /etc/bunsen/picom-startup will have priority.
#
# Some old (2017) forum threads which might be of historical interest:
# https://forums.bunsenlabs.org/viewtopic.php?id=4176
# https://forums.bunsenlabs.org/viewtopic.php?pid=61249#p61249
# https://forums.bunsenlabs.org/viewtopic.php?id=3699
#
# Two graphics test pages:
# This one is flashing green and red fast enough that it should look
# like a flickery orange colour:
# https://launchpadlibrarian.net/274755154/kenjo_vidtest_60fps.mp4
# This is a screen tearing test for vsync:
# https://www.youtube.com/watch?v=MfL_JkcEFbE
########################################################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# In a BunsenLabs sesssion, picom is forked anyway, so this setting is not needed.
# daemon = false
#################################
#
# Backend
#
#################################
# Backend to use: "xrender", "glx" or "xr_glx_hybrid". xrender is the default one.
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
# Enable/disable VSync.
# vsync = false
# vsync = true
#################################
#
# GLX backend
#
#################################
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# This may not work with --blur-background. Tests show a 15% performance boost.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# "My tests show a 15% performance boost. Recommended."
#
# glx-no-stencil = true
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# "This option causes lockups in Virtualbox."
# Recommended if it works.
#
# glx-no-rebind-pixmap = true
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = true
#################################
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =

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## Picom user configuration file (~/.config/picom.conf)
## written for BunsenLabs Beryllium
## with reference to: /usr/share/doc/picom/examples/picom.sample.conf
## http://duncanlock.net/blog/2013/06/07/how-to-switch-to-compton-for-beautiful-tear-free-compositing-in-xfce/
## and https://forums.bunsenlabs.org/viewtopic.php?pid=61249#p61249
##
## Various people have contributed to this file,
## so the meaning of "I" is not well defined.
##
## In most cases 'man picom' has more information.
## See also: https://wiki.archlinux.org/title/Picom
#################################
#
# Shadows
#
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 7;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = 0.4
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Set if you want different colour shadows
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# The shadow exclude options are helpful if you have shadows enabled.
# Due to the way picom draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing.
# The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
# The "_GTK_FRAME_EXTENTS@:c" entry is to fix dual shadows with GTK3 Client Side Decorations.
# shadow-exclude = []
shadow-exclude = [
# "! name~=''",
# "name = 'jgmenu'",
"name = 'tint2'",
"name = 'Notification'",
"name = 'wbar'",
"name = 'Plank'",
"name = 'Docky'",
"name = 'Kupfer'",
# "name = 'xfce4-notifyd'",
"name *= 'VirtualBox'",
"name *= 'VLC'",
"name *= 'picom'",
"name *= 'Chromium'",
"name *= 'Chrome'",
"class_g ?= 'Conky'",
"class_g = 'Kupfer'",
"class_g = 'Synapse'",
"class_g ?= 'Notify-osd'",
"class_g ?= 'Cairo-dock'",
# "class_g ?= 'Xfce4-notifyd'",
"class_g ?= 'Xfce4-power-manager'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.06;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.06;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 4
# Specify a list of conditions of windows that should not be faded.
# (Some might need setting in wintypes below.)
fade-exclude = ["name = 'jgmenu'"];
# Fade windows in/out when opening/closing
#no-fading-openclose = true;
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
no-fading-destroyed-argb = true;
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 1.0;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 0.7;
frame-opacity = 1.0;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# Option `menu-opacity` is deprecated, and will be removed.
# Please use the wintype option `opacity` of `popup_menu` and `dropdown_menu` instead.
# menu-opacity = 1.0;
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.2
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
#focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
# alpha-step seems no longer to be supported
# https://github.com/yshui/picom/pull/48 https://github.com/yshui/picom/issues/359
# alpha-step = 0.06;
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false;
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Enable remote control via D-Bus. See the *D-BUS API* section in the manual for more details.
# The D-Bus methods and signals are not yet stable, thus undocumented right now.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. (openbox should be OK)
#
use-ewmh-active-win = true;
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
# paint-on-overlay may make the flickering less obvious.
#
unredir-if-possible = true;
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
#################################
#
# Window type settings
#
#################################
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
#wintypes:
#{
# tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
# dock = { shadow = false; }
# dnd = { shadow = false; }
# popup_menu = { opacity = 0.8; }
# dropdown_menu = { opacity = 0.8; }
#};
wintypes:
{
tooltip = { fade = false; };
menu = { fade = false; };
dropdown_menu = { fade = false; opacity = 1.0; };
popup_menu = { fade = false; opacity = 1.0; };
};
########################################################################
### "advanced" machine specific options ###
# It is possible to set these in /etc/bunsen/picom-startup
# where they will be applied for all users, but can also be set here.
# Any settings in /etc/bunsen/picom-startup will have priority.
#
# Some old (2017) forum threads which might be of historical interest:
# https://forums.bunsenlabs.org/viewtopic.php?id=4176
# https://forums.bunsenlabs.org/viewtopic.php?pid=61249#p61249
# https://forums.bunsenlabs.org/viewtopic.php?id=3699
#
# Two graphics test pages:
# This one is flashing green and red fast enough that it should look
# like a flickery orange colour:
# https://launchpadlibrarian.net/274755154/kenjo_vidtest_60fps.mp4
# This is a screen tearing test for vsync:
# https://www.youtube.com/watch?v=MfL_JkcEFbE
########################################################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# In a BunsenLabs sesssion, picom is forked anyway, so this setting is not needed.
# daemon = false
#################################
#
# Backend
#
#################################
# Backend to use: "xrender", "glx" or "xr_glx_hybrid". xrender is the default one.
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
# Enable/disable VSync.
# vsync = false
# vsync = true
#################################
#
# GLX backend
#
#################################
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# This may not work with --blur-background. Tests show a 15% performance boost.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# "My tests show a 15% performance boost. Recommended."
#
# glx-no-stencil = true
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# "This option causes lockups in Virtualbox."
# Recommended if it works.
#
# glx-no-rebind-pixmap = true
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = true
#################################
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =

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# Thank you code_nomad: http://9m.no/ꪯ鵞
# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
#################################
#
# Backend
#
#################################
# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
#backend = "xrender"
#################################
#
# GLX backend
#
#################################
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
# but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown.
glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
# Recommended if it works.
# glx-no-rebind-pixmap = true;
# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
#glx-swap-method = "undefined";
#################################
#
# Shadows
#
#################################
# Enabled client-side shadows on windows.
shadow = true;
# The blur radius for shadows. (default 12)
shadow-radius = 6;
# The left offset for shadows. (default -15)
shadow-offset-x = -5;
# The top offset for shadows. (default -15)
shadow-offset-y = -5;
# The translucency for shadows. (default .75)
shadow-opacity = 0.5;
log-level = "warn";
#change your username here
#log-file = "/home/erik/.config/compton.log";
# Set if you want different colour shadows
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;
# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
shadow-exclude = [
"! name~=''",
"name = 'Notification'",
"name = 'Plank'",
"name = 'Docky'",
"name = 'Kupfer'",
"name = 'xfce4-notifyd'",
"name *= 'VLC'",
"name *= 'compton'",
"name *= 'Chromium'",
"name *= 'Chrome'",
"class_g = 'Firefox' && argb",
"class_g = 'Conky'",
"class_g = 'Kupfer'",
"class_g = 'Synapse'",
"class_g ?= 'Notify-osd'",
"class_g ?= 'Cairo-dock'",
"class_g = 'Cairo-clock'",
"class_g ?= 'Xfce4-notifyd'",
"class_g ?= 'Xfce4-power-manager'",
"_GTK_FRAME_EXTENTS@:c",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
shadow-ignore-shaped = false;
#################################
#
# Opacity
#
#################################
inactive-opacity = 0.9;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = false;
# Dim inactive windows. (0.0 - 1.0)
inactive-dim = 0.2;
# Do not let dimness adjust based on window opacity.
# inactive-dim-fixed = true;
opacity-rule = [
"100:class_g ?= 'chromium'",
"100:class_g ?= 'firefox'",
"100:class_g ?= 'palemoon'"
]
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
blur-background = true;
blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# Blur background of opaque windows with transparent frames as well.
# blur-background-frame = true;
# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false;
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
#
# Fading
#
#################################
# Fade windows during opacity changes.
fading = false;
# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 4;
# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.03;
# Fade windows in/out when opening/closing
# no-fading-openclose = true;
# Specify a list of conditions of windows that should not be faded.
fade-exclude = [ ];
#################################
#
# Other
#
#################################
# Try to detect WM windows and mark them as active.
mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
use-ewmh-active-win = true;
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-rounded-corners = true;
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
detect-client-opacity = true;
# Vertical synchronization: match the refresh rate of the monitor
# this breaks transparency in virtualbox - put a "#" before next line to fix that
vsync = true;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;
# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#sw-opti = true;
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows.
unredir-if-possible = false;
# Specify a list of conditions of windows that should always be considered focused.
focus-exclude = [ ];
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
detect-client-leader = true;
#################################
#
# Window type settings
#
#################################
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.9; focus = true;};
dock = { shadow = false; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.9; }
dropdown_menu = { opacity = 0.9; }
};
######################
#
# XSync
# See: https://github.com/yshui/compton/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
#
######################
# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
xrender-sync-fence = true;

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####################### SHADOW #########################################
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
shadow-radius = 14;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = 0.30;
# The left offset for shadows, in pixels. (defaults to -15)
shadow-offset-x = -12;
# The top offset for shadows, in pixels. (defaults to -15)
shadow-offset-y = -12;
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
# shadow-color = "#000000"
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"name = 'Docky'",
"name = 'Kupfer'",
"name = 'xfce4-notifyd'",
"name *= 'VLC'",
"name *= 'Chromium'",
"name *= 'Chrome'",
"name *= 'cavatransparent'",
"class_g = 'Conky'",
"class_g = 'Tint2'",
"class_g ?= 'Xfce4-notifyd'",
"class_g ?= 'Xfce4-power-manager'",
"_GTK_FRAME_EXTENTS@:c",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
####################### FADING #########################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
fade-in-step = 0.06;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
fade-out-step = 0.06;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
fade-delta = 5;
# Specify a list of conditions of windows that should not be faded.
# don't need this, we disable fading for all normal windows with wintypes: {}
fade-exclude = [
"class_g = 'slop'" # maim
]
# Do not fade on window open/close.
no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
no-fading-destroyed-argb = true
######################### OPACITY ######################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.96;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 1.0;
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0.05
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [
"class_g = 'Cairo-clock'",
"class_g = 'Bar'", # lemonbar
"class_g = 'slop'" # maim
];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
opacity-rule = [
"70:class_g = 'Conky'",
"100:class_g = 'slop'", # maim
"100:class_g = 'XTerm'",
"100:class_g = 'URxvt'",
"100:class_g = 'kitty'",
"100:class_g = 'Alacritty'",
"100:class_g = 'Polybar'",
"100:class_g = 'code-oss'",
"100:class_g = 'Meld'",
"100:class_g = 'firefox'",
"100:class_g = 'Thunderbird'"
];
################## CORNER RADIUS #######################################
corner-radius = 8;
rounded-corners-exclude = [
"class_g ?= 'tint2'",
"class_g ?= 'jgmenu'"
];
round-borders = 1;
round-borders-exclude = [ ];
round-borders-rule = [
"0:class_g ?= 'firefox'"
];
####################### BLUR ###########################################
blur: {
method = "dual_kawase";
strength = 3;
# deviation = 1.0;
# kernel = "11x11gaussian";
background = false;
background-frame = false;
background-fixed = false;
kern = "3x3box";
}
# Exclude conditions for background blur.
blur-background-exclude = [
"window_type = 'dock'",
"name = 'cavatransparent'",
"class_g = 'Plank'",
"class_g = 'slop'",
"class_g = 'Gis-weather.py'",
"_GTK_FRAME_EXTENTS@:c"
];
#################### GENERAL ###########################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
#experimental-backends = true;
backend = "glx";
# Enable/disable VSync.
# vsync = false
vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
use-ewmh-active-win = true;
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = false;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
##################### LOGS ############################################
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "info";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
################## WINDOW TYPE SETTINGS ################################
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade=true; shadow=true; opacity=0.95; focus=true; full-shadow=false; };
popup_menu = { opacity=1.0; }
dropdown_menu = { opacity=1.0; }
utility = { shadow=false; opacity=1.0; }
};

View File

@@ -0,0 +1,54 @@
backend = "glx";
glx-copy-from-front = false;
use-damage = false;
shadow = true;
shadow-radius = 35;
shadow-offset-x = -35;
shadow-offset-y = -35;
shadow-opacity = 0.8;
shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c", "name = 'Notification'", "name = 'Plank'", "name = 'Docky'", "name = 'Kupfer'", "name = 'Pensela'", "name = 'Drawing Board'", "name = 'VirtualBox'", "name = 'VirtualBoxVM'", "name = 'Negatron v0.100.1' && argb", "name ?= 'xfwm4' && argb", "class_g = 'Conky'", "class_g = 'Kupfer'", "class_g = 'Synapse'", "class_g ?= 'Notify-osd'", "class_g ?= 'Cairo-dock'", "class_g = 'Cairo-clock'", "class_g ?= 'Xfce4-notifyd'", "class_g = 'Thunderbird' && argb", "class_g = 'Telegram' && argb", "name ?= 'Thunderbird' && (window_type = 'utility' || window_type = 'popup_menu')", "class_g ?= 'Thunderbird' && class_i = 'Popup' && argb", "class_g = 'firefox' && (window_type = 'utility' || window_type = 'popup_menu') && argb", "class_g = 'Firefox' && (window_type = 'utility' || window_type = 'popup_menu') && argb", "class_g = 'firefox-esr' && (window_type = 'utility' || window_type = 'popup_menu') && argb", "class_g = 'Firefox-esr' && (window_type = 'utility' || window_type = 'popup_menu') && argb", "class_g = 'Tor Browser' && (window_type = 'utility') && argb", "class_g = 'Navegador Tor' && (window_type = 'utility' || window_type = 'popup_menu') && argb", "class_g = 'Thunderbird' && (window_type = 'utility' || window_type = 'popup_menu') && argb", "class_g = 'Mozilla Thunderbird' && (window_type = 'utility' || window_type = 'popup_menu') && argb", "class_g ?= 'Xfce4-power-manager'", "class_g ?= 'vokoscreen' && argb", "name = 'Área'", "name *= 'Cuenta regresiva'", "_NET_WM_WINDOW_TYPE:a *= '_KDE_NET_WM_WINDOW_TYPE_OVERRIDE'" ];
shadow-ignore-shaped = false;
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = false;
blur-background = true;
blur-method = "kernel";
blur-kern = "9x9gaussian";
blur-background-exclude = [ "class_g = 'Peek'", "class_g = 'Pensela'", "name = 'Drawing Board'", "window_type = 'dock'", "window_type = 'dropdown_menu'", "window_type = 'combo'", "window_type = 'popup_menu'", "window_type = 'utility'", "window_type = 'desktop'", "_GTK_FRAME_EXTENTS@:c" ];
opacity-exclude = [ "name = 'Stratagus'" ];
fading = true;
fade-in-step = 0.07;
fade-out-step = 0.07;
fade-exclude = [ ];
log-level = "warn";
mark-wmwin-focused = true;
mark-ovredir-focused = true;
detect-rounded-corners = true;
detect-client-opacity = true;
focus-exclude = [ "class_g = 'Cairo-clock'" ];
detect-transient = true;
detect-client-leader = true;
invert-color-include = [ ];
wintypes :
{
dock :
{
shadow = true;
};
dnd :
{
shadow = false;
};
popup_menu :
{
opacity = 1;
};
dropdown_menu :
{
opacity = 1;
};
};
shadow-red = 0.0;
shadow-green = 0.0;
shadow-blue = 0.0;

View File

@@ -0,0 +1,393 @@
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 7;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
# shadow-color = "#000000"
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
# "name *?= 'cavatransparent'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.7;
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
#
# blur-strength = 5
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ""
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"name = 'cavatransparent'",
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = "glx"
backend = "glx";
# Enable/disable VSync.
# vsync = false
vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
};

View File

@@ -181,7 +181,7 @@ systray_sort = ascending
systray_icon_size = 0
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -265,7 +265,7 @@ execp_icon_h = 30
#-------------------------------------
# Executor 2
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 4
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -146,7 +146,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 -20 -20
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -242,7 +242,7 @@ execp_icon_h = 20
#-------------------------------------
# Executor 2
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -171,7 +171,7 @@ systray_sort = right2left
systray_icon_size = 22
systray_icon_asb = 30 0 50
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher

View File

@@ -223,7 +223,7 @@ systray_sort = ascending
systray_icon_size = 28
systray_icon_asb = 100 0 0
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher

View File

@@ -146,7 +146,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 -20 -20
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -266,7 +266,7 @@ execp_icon_h = 12
#-------------------------------------
# Executor 3
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -149,7 +149,7 @@ systray_sort = ascending
systray_icon_size = 20
systray_icon_asb = 100 0 0
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -218,7 +218,7 @@ separator_padding = 0 0
#-------------------------------------
# Executor 1
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 1

View File

@@ -181,7 +181,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher

View File

@@ -181,7 +181,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -241,7 +241,7 @@ ac_disconnected_cmd =
#-------------------------------------
# Executor 1
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -191,7 +191,7 @@ systray_sort = ascending
systray_icon_size = 22
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -251,7 +251,7 @@ ac_disconnected_cmd =
#-------------------------------------
# Executor 1
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -191,7 +191,7 @@ systray_sort = ascending
systray_icon_size = 22
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -251,7 +251,7 @@ ac_disconnected_cmd =
#-------------------------------------
# Executor 1
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -146,7 +146,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 -20 -20
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -266,7 +266,7 @@ execp_icon_h = 20
#-------------------------------------
# Executor 3
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -181,7 +181,7 @@ systray_sort = ascending
systray_icon_size = 0
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -265,7 +265,7 @@ execp_icon_h = 30
#-------------------------------------
# Executor 2
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 4
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -146,7 +146,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 -20 -20
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -242,7 +242,7 @@ execp_icon_h = 20
#-------------------------------------
# Executor 2
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -223,7 +223,7 @@ systray_sort = ascending
systray_icon_size = 28
systray_icon_asb = 100 0 0
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher

View File

@@ -146,7 +146,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 -20 -20
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -266,7 +266,7 @@ execp_icon_h = 12
#-------------------------------------
# Executor 3
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -181,7 +181,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher

View File

@@ -181,7 +181,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -241,7 +241,7 @@ ac_disconnected_cmd =
#-------------------------------------
# Executor 1
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -146,7 +146,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 -20 -20
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -266,7 +266,7 @@ execp_icon_h = 20
#-------------------------------------
# Executor 3
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -8,6 +8,7 @@ Dwójka - Polskie Radio Program 2,http://stream3.polskieradio.pl:8952/;.mp3
Trójka - Polskie Radio Program 3,http://41.dktr.pl:8000/trojka.ogg
Czwórka - Polskie Radio Program 4,http://stream3.polskieradio.pl:8906/;stream
Radio Katowice,http://stream4.nadaje.com:9212/radiokatowice
Radio Opole,http://audio.radio.opole.pl:8035/1
Radio WNET,http://media.wnet.fm/wnet.fm
Radio MARYJA,https://radiomaryja.fastcast4u.com/tunein/radiomaryja.pls
Radio eM,http://194.181.177.253:8000/listen.pls
1 Chillout (Groove Salad - SomaFM) http://somafm.com/startstream=groovesalad.pls
8 Trójka - Polskie Radio Program 3 http://41.dktr.pl:8000/trojka.ogg
9 Czwórka - Polskie Radio Program 4 http://stream3.polskieradio.pl:8906/;stream
10 Radio Katowice http://stream4.nadaje.com:9212/radiokatowice
11 Radio Opole http://audio.radio.opole.pl:8035/1
12 Radio WNET http://media.wnet.fm/wnet.fm
13 Radio MARYJA https://radiomaryja.fastcast4u.com/tunein/radiomaryja.pls
14 Radio eM http://194.181.177.253:8000/listen.pls

View File

@@ -181,7 +181,7 @@ systray_sort = ascending
systray_icon_size = 0
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -265,7 +265,7 @@ execp_icon_h = 30
#-------------------------------------
# Executor 2
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 4
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -146,7 +146,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 -20 -20
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -242,7 +242,7 @@ execp_icon_h = 20
#-------------------------------------
# Executor 2
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -171,7 +171,7 @@ systray_sort = right2left
systray_icon_size = 22
systray_icon_asb = 30 0 50
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher

View File

@@ -223,7 +223,7 @@ systray_sort = ascending
systray_icon_size = 28
systray_icon_asb = 100 0 0
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher

View File

@@ -146,7 +146,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 -20 -20
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -266,7 +266,7 @@ execp_icon_h = 12
#-------------------------------------
# Executor 3
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -149,7 +149,7 @@ systray_sort = ascending
systray_icon_size = 20
systray_icon_asb = 100 0 0
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -218,7 +218,7 @@ separator_padding = 0 0
#-------------------------------------
# Executor 1
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 1

View File

@@ -181,7 +181,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher

View File

@@ -181,7 +181,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -241,7 +241,7 @@ ac_disconnected_cmd =
#-------------------------------------
# Executor 1
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -191,7 +191,7 @@ systray_sort = ascending
systray_icon_size = 22
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -251,7 +251,7 @@ ac_disconnected_cmd =
#-------------------------------------
# Executor 1
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -191,7 +191,7 @@ systray_sort = ascending
systray_icon_size = 22
systray_icon_asb = 100 0 0
systray_monitor = 1
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -251,7 +251,7 @@ ac_disconnected_cmd =
#-------------------------------------
# Executor 1
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0

View File

@@ -146,7 +146,7 @@ systray_sort = ascending
systray_icon_size = 24
systray_icon_asb = 100 -20 -20
systray_monitor = primary
systray_name_filter =
systray_name_filter = steam
#-------------------------------------
# Launcher
@@ -266,7 +266,7 @@ execp_icon_h = 20
#-------------------------------------
# Executor 3
execp = new
execp_command = ~/.config/tint2/scripts/volumettf
execp_command = volumettf
execp_interval = 1
execp_has_icon = 0
execp_cache_icon = 0