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133
common/picom/include/mabox-animations.conf
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133
common/picom/include/mabox-animations.conf
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# ███╗ ███╗ █████╗ ██████╗ ██████╗ ██╗ ██╗ ██████╗ ██╗ ██████╗ ██████╗ ███╗ ███╗
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# ████╗ ████║██╔══██╗██╔══██╗██╔═══██╗╚██╗██╔╝ ██╔══██╗██║██╔════╝██╔═══██╗████╗ ████║
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# ██╔████╔██║███████║██████╔╝██║ ██║ ╚███╔╝ ██████╔╝██║██║ ██║ ██║██╔████╔██║
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# ██║╚██╔╝██║██╔══██║██╔══██╗██║ ██║ ██╔██╗ ██╔═══╝ ██║██║ ██║ ██║██║╚██╔╝██║
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# ██║ ╚═╝ ██║██║ ██║██████╔╝╚██████╔╝██╔╝ ██╗ ██║ ██║╚██████╗╚██████╔╝██║ ╚═╝ ██║
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# ╚═╝ ╚═╝╚═╝ ╚═╝╚═════╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝
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# █████╗ ███╗ ██╗██╗███╗ ███╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
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# ██╔══██╗████╗ ██║██║████╗ ████║██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
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# ███████║██╔██╗ ██║██║██╔████╔██║███████║ ██║ ██║██║ ██║██╔██╗ ██║
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# ██╔══██║██║╚██╗██║██║██║╚██╔╝██║██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
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# ██║ ██║██║ ╚████║██║██║ ╚═╝ ██║██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
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# ╚═╝ ╚═╝╚═╝ ╚═══╝╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
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# Animations for NORMAL windows.
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{
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match = "window_type = 'normal'";
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animations = (
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{
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triggers = ["close"];
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#preset = "slide-out";
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#direction = "up";
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opacity = {
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curve = "linear";
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duration = 0.6;
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start = "window-raw-opacity-before";
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end = 0;
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};
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blur-opacity = "opacity";
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shadow-opacity = "opacity";
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},
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{
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triggers = ["hide"];
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preset = "disappear";
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direction = "up";
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duration = 0.4;
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},
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{
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triggers = ["open", "show"];
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opacity = {
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curve = "cubic-bezier(0,1,1,1)";
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duration = 0.6;
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start = 0;
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end = "window-raw-opacity";
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};
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blur-opacity = "opacity";
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shadow-opacity = "opacity";
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offset-x = "(1 - scale-x) / 2 * window-width";
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offset-y = "(1 - scale-y) / 2 * window-height";
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scale-x = {
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curve = "cubic-bezier(0,1.3,1,1)";
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duration = 0.5;
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start = 0.6;
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end = 1;
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};
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scale-y = "scale-x";
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shadow-scale-x = "scale-x";
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shadow-scale-y = "scale-y";
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shadow-offset-x = "offset-x";
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shadow-offset-y = "offset-y";
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},
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{
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triggers = ["geometry"]
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scale-x = {
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curve = "cubic-bezier(0,0,0,1.28)";
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duration = 0.3;
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start = "window-width-before / window-width";
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end = 1;
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}
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scale-y = {
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curve = "cubic-bezier(0,0,0,1.28)";
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duration = 0.3;
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start = "window-height-before / window-height";
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end = 1;
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}
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offset-x = {
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curve = "cubic-bezier(0,0,0,1.28)";
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duration = 0.3;
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start = "window-x-before - window-x";
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end = 0;
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}
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offset-y = {
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curve = "cubic-bezier(0,0,0,1.28)";
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duration = 0.3;
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start = "window-y-before - window-y";
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end = 0;
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}
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shadow-scale-x = "scale-x";
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shadow-scale-y = "scale-y";
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shadow-offset-x = "offset-x";
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shadow-offset-y = "offset-y";
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}
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)
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},
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{
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match = "name = 'Quake Term'";
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corner-radius = 0;
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opacity = 1.0;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "fly-out";
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direction = "up";
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duration = 0.2;
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},
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{
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triggers = ["open", "show"];
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preset = "fly-in";
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direction = "up";
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duration = 0.2;
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}
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)
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},
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{
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match = "name = 'Quake Radio'";
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opacity = 1.0;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "fly-out";
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direction = "right";
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duration = 0.2;
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},
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{
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triggers = ["open", "show"];
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preset = "fly-in";
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direction = "right";
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duration = 0.2;
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}
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)
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},
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