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22
common/picom/include/conky-nobg.conf
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22
common/picom/include/conky-nobg.conf
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# CONKY with transparent background (no background) like: logo, polaroid conky
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# they need 'own_window_class'
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# opacity like 0.2 - 0.3 might create interesting effect :)
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match = "class_g = 'Conky-nobg'";
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blur-background = false;
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corner-radius = 0;
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opacity = 1.0;
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dim = 0.0;
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shadow = false;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "disappear";
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duration = 1.0;
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},
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{
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triggers = ["open", "show"];
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preset = "appear";
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duration = 1.0;
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},
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)
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22
common/picom/include/conky.conf
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22
common/picom/include/conky.conf
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# Conky (normal conkies - not always transparent)
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match = "class_g = 'Conky'";
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blur-background = true;
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corner-radius = 6;
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opacity = 0.75;
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dim = 0.0;
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shadow = true;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "fly-out";
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direction = "up";
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duration = 1.0;
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},
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{
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triggers = ["open", "show"];
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preset = "fly-in";
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delay = 3;
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direction = "up";
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duration = 1.0;
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},
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)
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25
common/picom/include/jgmenu.conf
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25
common/picom/include/jgmenu.conf
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# JGMENU opacity and corner radius is controlled by jgmenu itself
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# Maybe split animations to separate files?
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match = "name = 'jgmenu'";
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blur-background = true;
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opacity = 1.0;
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corner-radius = 2;
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dim = 0.0;
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shadow = true;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "fly-out";
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direction = "up";
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duration = 0.6;
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scale = 0.8;
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},
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{
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triggers = ["open", "show"];
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preset = "appear";
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duration = 0.2;
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scale = 0.6;
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}
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)
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133
common/picom/include/mabox-animations.conf
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133
common/picom/include/mabox-animations.conf
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# ███╗ ███╗ █████╗ ██████╗ ██████╗ ██╗ ██╗ ██████╗ ██╗ ██████╗ ██████╗ ███╗ ███╗
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# ████╗ ████║██╔══██╗██╔══██╗██╔═══██╗╚██╗██╔╝ ██╔══██╗██║██╔════╝██╔═══██╗████╗ ████║
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# ██╔████╔██║███████║██████╔╝██║ ██║ ╚███╔╝ ██████╔╝██║██║ ██║ ██║██╔████╔██║
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# ██║╚██╔╝██║██╔══██║██╔══██╗██║ ██║ ██╔██╗ ██╔═══╝ ██║██║ ██║ ██║██║╚██╔╝██║
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# ██║ ╚═╝ ██║██║ ██║██████╔╝╚██████╔╝██╔╝ ██╗ ██║ ██║╚██████╗╚██████╔╝██║ ╚═╝ ██║
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# ╚═╝ ╚═╝╚═╝ ╚═╝╚═════╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝
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# █████╗ ███╗ ██╗██╗███╗ ███╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
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# ██╔══██╗████╗ ██║██║████╗ ████║██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
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# ███████║██╔██╗ ██║██║██╔████╔██║███████║ ██║ ██║██║ ██║██╔██╗ ██║
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# ██╔══██║██║╚██╗██║██║██║╚██╔╝██║██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
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# ██║ ██║██║ ╚████║██║██║ ╚═╝ ██║██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
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# ╚═╝ ╚═╝╚═╝ ╚═══╝╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
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# Animations for NORMAL windows.
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{
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match = "window_type = 'normal'";
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animations = (
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{
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triggers = ["close"];
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#preset = "slide-out";
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#direction = "up";
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opacity = {
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curve = "linear";
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duration = 0.6;
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start = "window-raw-opacity-before";
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end = 0;
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};
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blur-opacity = "opacity";
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shadow-opacity = "opacity";
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},
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{
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triggers = ["hide"];
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preset = "disappear";
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direction = "up";
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duration = 0.4;
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},
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{
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triggers = ["open", "show"];
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opacity = {
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curve = "cubic-bezier(0,1,1,1)";
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duration = 0.6;
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start = 0;
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end = "window-raw-opacity";
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};
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blur-opacity = "opacity";
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shadow-opacity = "opacity";
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offset-x = "(1 - scale-x) / 2 * window-width";
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offset-y = "(1 - scale-y) / 2 * window-height";
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scale-x = {
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curve = "cubic-bezier(0,1.3,1,1)";
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duration = 0.5;
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start = 0.6;
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end = 1;
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};
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scale-y = "scale-x";
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shadow-scale-x = "scale-x";
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shadow-scale-y = "scale-y";
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shadow-offset-x = "offset-x";
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shadow-offset-y = "offset-y";
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},
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{
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triggers = ["geometry"]
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scale-x = {
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curve = "cubic-bezier(0,0,0,1.28)";
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duration = 0.3;
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start = "window-width-before / window-width";
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end = 1;
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}
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scale-y = {
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curve = "cubic-bezier(0,0,0,1.28)";
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duration = 0.3;
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start = "window-height-before / window-height";
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end = 1;
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}
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offset-x = {
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curve = "cubic-bezier(0,0,0,1.28)";
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duration = 0.3;
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start = "window-x-before - window-x";
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end = 0;
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}
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offset-y = {
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curve = "cubic-bezier(0,0,0,1.28)";
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duration = 0.3;
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start = "window-y-before - window-y";
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end = 0;
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}
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shadow-scale-x = "scale-x";
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shadow-scale-y = "scale-y";
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shadow-offset-x = "offset-x";
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shadow-offset-y = "offset-y";
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}
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)
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},
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{
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match = "name = 'Quake Term'";
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corner-radius = 0;
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opacity = 1.0;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "fly-out";
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direction = "up";
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duration = 0.2;
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},
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{
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triggers = ["open", "show"];
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preset = "fly-in";
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direction = "up";
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duration = 0.2;
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}
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)
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},
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{
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match = "name = 'Quake Radio'";
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opacity = 1.0;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "fly-out";
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direction = "right";
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duration = 0.2;
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},
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{
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triggers = ["open", "show"];
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preset = "fly-in";
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direction = "right";
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duration = 0.2;
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}
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)
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},
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100
common/picom/include/mabox-rules.conf
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100
common/picom/include/mabox-rules.conf
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rules: (
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{ match = "fullscreen"; corner-radius = 0; dim = 0.0; shadow = false;},
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{
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@include "win-inactive.conf"
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},
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{
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match = "window_type = 'dropdown_menu'";
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blur-background = false;
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shadow = false;
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corner-radius = 0;
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opacity = 1.0;
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},
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{
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match = "window_type = 'popup_menu'";
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blur-background = false;
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shadow = false;
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corner-radius = 0;
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opacity = 1.0;
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},
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{
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match = "window_type = 'popup'";
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blur-background = false;
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shadow = false;
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corner-radius = 0;
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opacity = 1.0;
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},
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{
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match = "window_type = 'dock'";
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shadow = false;
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corner-radius = 5;
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fade = true;
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},
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{
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match = "window_type = 'tooltip'";
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shadow = false;
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corner-radius = 2;
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fade = false;
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opacity = 0.90;
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full-shadow = false;
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},
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{
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match = "window_type = 'splash'";
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shadow = false;
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},
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{
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match = "window_type = 'dialog'";
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shadow = false;
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},
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{
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match = "window_type = 'menu'";
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blur-background = false;
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shadow = false;
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corner-radius = 0;
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opacity = 1.0;
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},
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{
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# Mabox screenshot tool
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match = "class_g = 'slop'";
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opacity = 1;
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shadow = false;
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blur-background = false;
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corner-radius = 0;
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},
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{
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match = "name = 'cavatransparent' || name = 'vistransparent'";
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blur-background = false;
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shadow = false;
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},
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{
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match = "class_g = 'skippy-xd-fix'";
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blur-background = false;
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opacity = 1.0;
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shadow = false;
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corner-radius = 0;
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},
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@include "mabox-animations.conf"
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{
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@include "jgmenu.conf"
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},
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{
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@include "tint2.conf"
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},
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{
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@include "conky.conf"
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},
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{
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@include "conky-nobg.conf"
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},
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{
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@include "notifications.conf"
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},
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)
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19
common/picom/include/notifications.conf
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19
common/picom/include/notifications.conf
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@@ -0,0 +1,19 @@
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# NOTIFICATIONS
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match = "name = 'xfce4-notifyd'"
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shadow = true;
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dim = 0.0;
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corner-radius = 2;
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animations = (
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{
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triggers = ["close", "hide"];
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preset = "fly-out";
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direction = "up";
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duration = 0.2;
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},
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{
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triggers = ["open", "show"];
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preset = "fly-in";
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direction = "right";
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duration = 0.2;
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}
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)
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9
common/picom/include/tint2.conf
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9
common/picom/include/tint2.conf
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# TINT2 opacity, corner-radius is controlled by tint2 itself
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# but corner-radius might be handy here
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match = "name = 'tint2'";
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blur-background = true;
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corner-radius = 4;
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opacity = 0.8;
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dim = 0.0;
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shadow = false;
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6
common/picom/include/win-active.conf
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6
common/picom/include/win-active.conf
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@@ -0,0 +1,6 @@
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# NORMAL focused (active) windows
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match = "focused && window_type = 'normal'";
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blur-background = false;
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shadow = true;
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opacity = 1.0;
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dim = 0;
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7
common/picom/include/win-inactive.conf
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7
common/picom/include/win-inactive.conf
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# NORMAL unfocused (inactive) windows
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match = "!focused && window_type = 'normal'";
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blur-background = true;
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shadow = true;
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opacity = 0.75;
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dim = 0.1;
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