This commit is contained in:
2026-02-04 01:15:46 +01:00
parent aed2b44989
commit c5ccd8135a
633 changed files with 46028 additions and 2 deletions

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# CONKY with transparent background (no background) like: logo, polaroid conky
# they need 'own_window_class'
# opacity like 0.2 - 0.3 might create interesting effect :)
match = "class_g = 'Conky-nobg'";
blur-background = false;
corner-radius = 0;
opacity = 1.0;
dim = 0.0;
shadow = false;
animations = (
{
triggers = ["close", "hide"];
preset = "disappear";
duration = 1.0;
},
{
triggers = ["open", "show"];
preset = "appear";
duration = 1.0;
},
)

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# Conky (normal conkies - not always transparent)
match = "class_g = 'Conky'";
blur-background = true;
corner-radius = 6;
opacity = 0.75;
dim = 0.0;
shadow = true;
animations = (
{
triggers = ["close", "hide"];
preset = "fly-out";
direction = "up";
duration = 1.0;
},
{
triggers = ["open", "show"];
preset = "fly-in";
delay = 3;
direction = "up";
duration = 1.0;
},
)

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# JGMENU opacity and corner radius is controlled by jgmenu itself
# Maybe split animations to separate files?
match = "name = 'jgmenu'";
blur-background = true;
opacity = 1.0;
corner-radius = 2;
dim = 0.0;
shadow = true;
animations = (
{
triggers = ["close", "hide"];
preset = "fly-out";
direction = "up";
duration = 0.6;
scale = 0.8;
},
{
triggers = ["open", "show"];
preset = "appear";
duration = 0.2;
scale = 0.6;
}
)

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# ███╗ ███╗ █████╗ ██████╗ ██████╗ ██╗ ██╗ ██████╗ ██╗ ██████╗ ██████╗ ███╗ ███╗
# ████╗ ████║██╔══██╗██╔══██╗██╔═══██╗╚██╗██╔╝ ██╔══██╗██║██╔════╝██╔═══██╗████╗ ████║
# ██╔████╔██║███████║██████╔╝██║ ██║ ╚███╔╝ ██████╔╝██║██║ ██║ ██║██╔████╔██║
# ██║╚██╔╝██║██╔══██║██╔══██╗██║ ██║ ██╔██╗ ██╔═══╝ ██║██║ ██║ ██║██║╚██╔╝██║
# ██║ ╚═╝ ██║██║ ██║██████╔╝╚██████╔╝██╔╝ ██╗ ██║ ██║╚██████╗╚██████╔╝██║ ╚═╝ ██║
# ╚═╝ ╚═╝╚═╝ ╚═╝╚═════╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝
# █████╗ ███╗ ██╗██╗███╗ ███╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
# ██╔══██╗████╗ ██║██║████╗ ████║██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
# ███████║██╔██╗ ██║██║██╔████╔██║███████║ ██║ ██║██║ ██║██╔██╗ ██║
# ██╔══██║██║╚██╗██║██║██║╚██╔╝██║██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
# ██║ ██║██║ ╚████║██║██║ ╚═╝ ██║██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
# ╚═╝ ╚═╝╚═╝ ╚═══╝╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
# Animations for NORMAL windows.
{
match = "window_type = 'normal'";
animations = (
{
triggers = ["close"];
#preset = "slide-out";
#direction = "up";
opacity = {
curve = "linear";
duration = 0.6;
start = "window-raw-opacity-before";
end = 0;
};
blur-opacity = "opacity";
shadow-opacity = "opacity";
},
{
triggers = ["hide"];
preset = "disappear";
direction = "up";
duration = 0.4;
},
{
triggers = ["open", "show"];
opacity = {
curve = "cubic-bezier(0,1,1,1)";
duration = 0.6;
start = 0;
end = "window-raw-opacity";
};
blur-opacity = "opacity";
shadow-opacity = "opacity";
offset-x = "(1 - scale-x) / 2 * window-width";
offset-y = "(1 - scale-y) / 2 * window-height";
scale-x = {
curve = "cubic-bezier(0,1.3,1,1)";
duration = 0.5;
start = 0.6;
end = 1;
};
scale-y = "scale-x";
shadow-scale-x = "scale-x";
shadow-scale-y = "scale-y";
shadow-offset-x = "offset-x";
shadow-offset-y = "offset-y";
},
{
triggers = ["geometry"]
scale-x = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.3;
start = "window-width-before / window-width";
end = 1;
}
scale-y = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.3;
start = "window-height-before / window-height";
end = 1;
}
offset-x = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.3;
start = "window-x-before - window-x";
end = 0;
}
offset-y = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.3;
start = "window-y-before - window-y";
end = 0;
}
shadow-scale-x = "scale-x";
shadow-scale-y = "scale-y";
shadow-offset-x = "offset-x";
shadow-offset-y = "offset-y";
}
)
},
{
match = "name = 'Quake Term'";
corner-radius = 0;
opacity = 1.0;
animations = (
{
triggers = ["close", "hide"];
preset = "fly-out";
direction = "up";
duration = 0.2;
},
{
triggers = ["open", "show"];
preset = "fly-in";
direction = "up";
duration = 0.2;
}
)
},
{
match = "name = 'Quake Radio'";
opacity = 1.0;
animations = (
{
triggers = ["close", "hide"];
preset = "fly-out";
direction = "right";
duration = 0.2;
},
{
triggers = ["open", "show"];
preset = "fly-in";
direction = "right";
duration = 0.2;
}
)
},

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rules: (
{ match = "fullscreen"; corner-radius = 0; dim = 0.0; shadow = false;},
{
@include "win-inactive.conf"
},
{
match = "window_type = 'dropdown_menu'";
blur-background = false;
shadow = false;
corner-radius = 0;
opacity = 1.0;
},
{
match = "window_type = 'popup_menu'";
blur-background = false;
shadow = false;
corner-radius = 0;
opacity = 1.0;
},
{
match = "window_type = 'popup'";
blur-background = false;
shadow = false;
corner-radius = 0;
opacity = 1.0;
},
{
match = "window_type = 'dock'";
shadow = false;
corner-radius = 5;
fade = true;
},
{
match = "window_type = 'tooltip'";
shadow = false;
corner-radius = 2;
fade = false;
opacity = 0.90;
full-shadow = false;
},
{
match = "window_type = 'splash'";
shadow = false;
},
{
match = "window_type = 'dialog'";
shadow = false;
},
{
match = "window_type = 'menu'";
blur-background = false;
shadow = false;
corner-radius = 0;
opacity = 1.0;
},
{
# Mabox screenshot tool
match = "class_g = 'slop'";
opacity = 1;
shadow = false;
blur-background = false;
corner-radius = 0;
},
{
match = "name = 'cavatransparent' || name = 'vistransparent'";
blur-background = false;
shadow = false;
},
{
match = "class_g = 'skippy-xd-fix'";
blur-background = false;
opacity = 1.0;
shadow = false;
corner-radius = 0;
},
@include "mabox-animations.conf"
{
@include "jgmenu.conf"
},
{
@include "tint2.conf"
},
{
@include "conky.conf"
},
{
@include "conky-nobg.conf"
},
{
@include "notifications.conf"
},
)

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# NOTIFICATIONS
match = "name = 'xfce4-notifyd'"
shadow = true;
dim = 0.0;
corner-radius = 2;
animations = (
{
triggers = ["close", "hide"];
preset = "fly-out";
direction = "up";
duration = 0.2;
},
{
triggers = ["open", "show"];
preset = "fly-in";
direction = "right";
duration = 0.2;
}
)

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# TINT2 opacity, corner-radius is controlled by tint2 itself
# but corner-radius might be handy here
match = "name = 'tint2'";
blur-background = true;
corner-radius = 4;
opacity = 0.8;
dim = 0.0;
shadow = false;

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# NORMAL focused (active) windows
match = "focused && window_type = 'normal'";
blur-background = false;
shadow = true;
opacity = 1.0;
dim = 0;

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# NORMAL unfocused (inactive) windows
match = "!focused && window_type = 'normal'";
blur-background = true;
shadow = true;
opacity = 0.75;
dim = 0.1;