#define shade_pressed_width 12 #define shade_pressed_height 12 static unsigned char shade_pressed_bits[] = { 0x00, 0x00, 0xf8, 0x01, 0xf8, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };