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#define shade_pressed_width 14
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#define shade_pressed_height 14
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static unsigned char shade_pressed_bits[] = {
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0x00, 0x00, 0xff, 0x3f, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00 };
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